Paradisum (heighmap wad) - update 5/14/16

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Aluqah
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Paradisum (heighmap wad) - update 5/14/16

Post by Aluqah »

This is an old experimental map, were I try to make a realistic landscape with heighmaps. I recently refine it with modern techniques, like vertex slopes (the deep water part was realy tricky), and I add some weird stuff like amphibious monsters (they can walk and swim!) and a random gameplay.

The gameplay is a bit basic and still need some work (but right now I'm not sure what to do) and, also, it would be nice to add beaches, visual themes and a working automap.

Oh, and (theorically) you can deathmatch in this (!!)

Update 5/14/16

Hopefully, final version. I don't have time for adding visual themes and I don't thing it's realy necesary.
New in this version:

-Beaches (see last screenshot).
-A final Boss.
-A green armor at the begining.
-Deathmatch code improvements.
-General improvements.


Screenshots:
Spoiler:


Download:

https://mega.nz/#!sxdkDR4B!USEFiu24VgMD ... wUzpBbvbps
Last edited by Aluqah on Sat May 14, 2016 5:07 am, edited 5 times in total.
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wildweasel
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Re: [WIP] Paradisum (heighmap wad)

Post by wildweasel »

Wow, this looks really awesome! You really need to be here more frequently so we can get more goodness like this, heh.
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4thcharacter
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Re: [WIP] Paradisum (heighmap wad)

Post by 4thcharacter »

Reminds me of Serpent: Resurrection. Nice.
Kagur
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Re: [WIP] Paradisum (heighmap wad)

Post by Kagur »

Reminds me of the Carnivore series. Cool.
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grouchbag
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Re: [WIP] Paradisum (heighmap wad)

Post by grouchbag »

This reminds me yet again what beautiful maps you make.My compliments to you! :D
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Ed the Bat
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Re: [WIP] Paradisum (heighmap wad)

Post by Ed the Bat »

I tried to play this, but as soon as I click the trigger with the autowings or step into the lake on the other side of the hills, GZDoom crashes.
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Aluqah
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Re: [WIP] Paradisum (heighmap wad)

Post by Aluqah »

Updated, hopefully this is the final version. Details in the first post.

Ed the Bat wrote:I tried to play this, but as soon as I click the trigger with the autowings or step into the lake on the other side of the hills, GZDoom crashes.
I don't know, maybe is the size of the map. Not every PCs can handle this.
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Ed the Bat
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Re: Paradisum (heighmap wad) - update 5/14/16

Post by Ed the Bat »

Odd that a gaming PC would have trouble with it, then.
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GFD
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Re: Paradisum (heighmap wad) - update 5/14/16

Post by GFD »

This map makes recent development versions of ZDoom freeze, but not 2.8.1, and is mentioned in a bug report I've just created.
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