you know, if you set the albums or images private, you better make it visible for public!QuakedoomNukem Cz wrote:Finally done uploading those errors and if that problem by seeing stuff through ceiling is actual zdoom bug, i can understand: http://ultimateretrogamer9000quakedoomn ... rd_party=1
Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
I think it automatically threw those images in private, but album was made and it's working now: http://imgur.com/a/ypaTU
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
Can't fix objects appearing through the ceiling/3d floors, AFAIK it's a software renderer bug or limitation.
Also, those aren't missing textures, it's intentional.
Also, those aren't missing textures, it's intentional.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
I already responded for that bug with stuff appearing through ceiling, but thank you for telling me about that stuff, that looked like it had missing textures.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
Alpha emblem doesn't add to inventory when picked up, which makes the mod unbeatable. I can pick up the other two with no problems.
Assuming nobody reported this already.
Assuming nobody reported this already.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
I am unable to replicate the problem. I picked up the alpha emblem with no problems.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
What version of gzdoom/zdoom are you using? Not sure if having a certain version would really do anything, but just in case.
Try one of these and see if it does anything:
http://devbuilds.drdteam.org/zdoom/
It works for me as well, just tried with zdoom-2.9pre-952-gfe96691.
Try one of these and see if it does anything:
http://devbuilds.drdteam.org/zdoom/
It works for me as well, just tried with zdoom-2.9pre-952-gfe96691.
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Re: Mayhem Mansion (V0.3) -- Pretty much finished!
It's now on /idgames!
https://www.doomworld.com/idgames/level ... o/mayhemm4
File name was changed because it couldn't be more than 8 characters. Ah well.
https://www.doomworld.com/idgames/level ... o/mayhemm4
File name was changed because it couldn't be more than 8 characters. Ah well.
Last edited by Darsycho on Fri Jun 03, 2016 11:05 am, edited 1 time in total.
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Re: Mayhem Mansion (V0.4) -- Now on /idgames
I remember playing this in 2013, and I still remember many things about it vividly. 
Loved all that weirdness, and I always kept playing to see what other strange stuff would come up.
Gonna try the new version this weekend

Loved all that weirdness, and I always kept playing to see what other strange stuff would come up.
Gonna try the new version this weekend

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Re: Mayhem Mansion (V0.4) -- Now on /idgames
I love seeing imaginative stuff like this for Doom. It really shows not just how many different kinds of people the community brings in, but also how creative all of the people are who work with the engine.
Thanks for your wonderful work, Darsycho.
Thanks for your wonderful work, Darsycho.

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Re: Mayhem Mansion (V0.4) -- Now on /idgames
This, i can surely call a bug/error:
When using IDFA to check weaponry of this mod, i still can choose RL, PR and BFG, so it's not normal to have it there, or try something like ,,sv_cheats false'' or something like that.
When using IDFA to check weaponry of this mod, i still can choose RL, PR and BFG, so it's not normal to have it there, or try something like ,,sv_cheats false'' or something like that.
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Re: Mayhem Mansion (V0.4) -- Now on /idgames
It could just be that those guns have no equivalent in the mod. Don't do that?QuakedoomNukem Cz wrote:This, i can surely call a bug/error:
When using IDFA to check weaponry of this mod, i still can choose RL, PR and BFG, so it's not normal to have it there, or try something like ,,sv_cheats false'' or something like that.
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Re: Mayhem Mansion (V0.4) -- Now on /idgames
This could be fixed by either having some actor (any actor, really) replace those weapons, such as: and they won't be given by cheats...
Or, the playerclass can be given the following:
Code: Select all
ACTOR NothingAtAll replaces RocketLauncher{}
Or, the playerclass can be given the following:
Code: Select all
Player.Weaponslot 5,""
Player.Weaponslot 6,""
Player.Weaponslot 7,""
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Re: Mayhem Mansion (V0.4) -- Now on /idgames
The game closes itself shortly after I open the door to the room where you first encounter the flying eyeballs. No error message or anything, it just closes itself.
I'm using GZDoom g2.1.1 if that makes any difference.
I'm using GZDoom g2.1.1 if that makes any difference.
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Re: Mayhem Mansion (V0.4) -- Now on /idgames
Given that you can only do that with cheats, I think I'll leave it. Because cheats. =PQuakedoomNukem Cz wrote:This, i can surely call a bug/error:
When using IDFA to check weaponry of this mod, i still can choose RL, PR and BFG, so it's not normal to have it there, or try something like ,,sv_cheats false'' or something like that.
Can't say for sure, I can't run any gzdoom versions past 2.0.Lukario wrote:The game closes itself shortly after I open the door to the room where you first encounter the flying eyeballs. No error message or anything, it just closes itself.
I'm using GZDoom g2.1.1 if that makes any difference.
...Anyhow, I just got done watching seriouscacodemon's stream of mayhem mansion and noticed more bugs, level 3 being the most confusing and super glitchy, apparently was not entirely fixed. There are some sequence breaks and shit still possible, so stay tuned for v0.5!