[epic trailer voice]One imp, is tired of waiting around...[/epic trailer voice]
Imp Demon by FinoRaptor http://finoraptor.deviantart.com/
Impatience: Doom from a new perspective
- Player plays as an imp, starting in classic imp positions. Primary fire is melee attack, secondary fire is a fireball
- The enemy is the UAC marine, who will run through the levels killing your buddies! Kill him 3 times to advance to the next map (5 times in later levels)
- 21 maps done so far. Alternating between doom1 and doom2 maps.
- 4 player starts for co op play
- Player can pick up weapons, becoming a sergeant imp, to lead the masses!
- The marine starts with better and better weapons, but loses them after being killed, being forced to pistol start.
- The marine starts with the shotgun by map2, and rocket launcher by map 6. By map 6 he also respawns with a shotgun
Difficulty levels are not what they used to be! Higher difficulty means more allies for you, so UV becomes easy mode, and HMP becomes pretty hard. ITYTD is kind of easy, but far fewer allies for you, and HNTR Is a rough ride, but feels pretty commando
Also the map names are screwed up until I add in the MAPINFO to correct them (is there a way to do this without having to redefine the skies?)
DOWNLOAD:
http://www.mediafire.com/file/hbzd48tly ... nce_52.wad
Runs in zdoom and Gzdoom with the doom2.wad
I intend to convert all of doom1 and 2 into this mod, so 59 maps in total. I've done ~10 maps from each, so quite a bit still to go!
If anyone would like to help with this project, the steps to converting a map to IMPatience are on page 2 of this thread! I would greatly appreciate any help as there are still ~30 maps to do!
Screenshots:
Spoiler:Gameplay:
Spoiler: