The WIP Thread

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Re: The WIP Thread

Postby leileilol » Wed Apr 27, 2016 6:47 pm

The jumppad's idea is to have a viable jumppad WITHOUT the use of texture blending and layers (so in theory it's faster and more memory efficient than Q3's texture jumppads). Here's the entire full-size texture of the entire thing (Although slightly out of date with the right half since I made a flare there after I uploaded this image)

Image

and I noticed GENTEK is doing the post deletion routine again.
Last edited by leileilol on Wed Apr 27, 2016 6:49 pm, edited 1 time in total.
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Re: The WIP Thread

Postby GENTEK » Wed Apr 27, 2016 6:48 pm

ANDROSIS
Spoiler:
leileilol wrote:and I noticed GENTEK is doing the post deletion routine again.
Oh my god! Get a life dude! lolllll :wink:
Last edited by GENTEK on Thu Apr 28, 2016 7:37 am, edited 3 times in total.
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Re: The WIP Thread

Postby YukiHerz » Wed Apr 27, 2016 8:49 pm

Checking how my two actual weapons look in-game as sprites.
Low Res:
ImageImage
Double Res:
ImageImage
(Double Res looks better with trilinear, so i'll probably have to give later sprites and textures enough resolution to also look good with it).
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Re: The WIP Thread

Postby Zanieon » Wed Apr 27, 2016 8:49 pm

Still WIP:
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Re: The WIP Thread

Postby abbuw » Wed Apr 27, 2016 9:09 pm

This place isn't greasy enough. Maybe I should have some singles scattered around. Or have a bar. Or have tables and chairs. Also as a bit of bragging, I made every texture in these screenshots (except for the stage light flare and it's volumetric lighting thing, might replace them sometime).
Image
Image
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Re: The WIP Thread

Postby DoomRater » Wed Apr 27, 2016 9:25 pm

Needs milk bottles strewn about. You know, the chateau romani kind.... hint hint
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Re: The WIP Thread

Postby abbuw » Wed Apr 27, 2016 9:36 pm

Well, it isn't a proper greasy stripclub if you don't have the bathrooms.
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Re: The WIP Thread

Postby leileilol » Wed Apr 27, 2016 11:19 pm

Dressing Roguess a bit more in the backside
Spoiler: incidential paipan
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Re: The WIP Thread

Postby Captain J » Wed Apr 27, 2016 11:36 pm

HazeBandicoot wrote:Checking how my two actual weapons look in-game as sprites.
Just Beyond Beautiful!
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Re: The WIP Thread

Postby Nash » Thu Apr 28, 2016 12:18 am

Image

thank's leileilol for the inspirational instagram-tier facebook cover photo
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Re: The WIP Thread

Postby GENTEK » Thu Apr 28, 2016 7:41 am

abbuw wrote:
Spoiler:
Wow! This is very awsome Abbuw the lighting is totally gorgeous! :P
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Re: The WIP Thread

Postby kodi » Thu Apr 28, 2016 3:09 pm

Early WIP hud. "aesthetically pleasing clutter" is the end goal here, so it'll need a bit more work done to it.
Spoiler:

Image
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Re: The WIP Thread

Postby Luigi2600 » Thu Apr 28, 2016 3:45 pm

I just got done dumping some blood maps. all I have to do is clean them up for my ZBlood mod which i'll have time for over the weekend.

I'll post the wad containing the maps here Just in case someone is interested in making there own blood maps for doom.

https://www.mediafire.com/?za9rsemazf5a2di
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Re: The WIP Thread

Postby Cardboard Marty » Thu Apr 28, 2016 4:04 pm

kodi wrote:Early WIP hud. "aesthetically pleasing clutter" is the end goal here, so it'll need a bit more work done to it.
Spoiler:

Image

Ah nice! I enjoy seeing your progress on this (and from what I've seen on /vr/, the gameplay looks really fun)! The HUD definitely looks less cluttered than I thought it would with the info on it, great work!

Image
Working on the MEGA PUNCH™ (name pending). Mel can wear these powerful gauntlets for maximum punching power. Still tinkering around with them, of course!
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Re: The WIP Thread

Postby Zanieon » Thu Apr 28, 2016 4:41 pm

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