Slope / 3D floor rendering totally screwed-up, can crash

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
GFD
Posts: 347
Joined: Mon May 31, 2010 7:42 pm
Preferred Pronouns: He/Him
Location: Canada
Contact:

Slope / 3D floor rendering totally screwed-up, can crash

Post by GFD »

Has anyone mentioned this yet / is this already known? All dev builds from DRD Team since and including 832-gf1b3f59 (April 23rd) have really screwed-up slope and 3D floor rendering. This can also cause crashes. Opening Chex Quest 3 E3M5 and warping to -2000 2500 310, for example, results in an instant lock-up due to the slopes.

How the first test map from my other thread appears in 2.8.1:
Image

How it appears in these dev builds:
Image

How the second test map appears in these dev builds:
Image
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Slope / 3D floor rendering totally screwed-up, can crash

Post by Graf Zahl »

I hate to say it, but it looks like the renderer floatification should have been a separate branch until these things could be ironed out. Now we're stuck with broken devbuilds.
Just a quick look revealed some places where float and fixed got mixed, sadly not related to these glitches.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Slope / 3D floor rendering totally screwed-up, can crash

Post by Nash »

On the other hand, making these broken devbuilds available in the wild will help facilitate bug hunting faster, IMO. Had these branches been kept private, it would have taken a much longer time before users like GFD discovered and made these reports... ?

I don't know, just my two cents, heh. :V Carry on!
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Slope / 3D floor rendering totally screwed-up, can crash

Post by Graf Zahl »

This was obviously never tested with a 3D floor, they are all completely broken. Same for slopes. Nearly every map with slopes I test immediately crashes in R_DrawTiltedPlaneASM. I was able to fix that crash, but as of now, neither 3D floors nor slopes work at all in the software renderer. As I said, this would have been better as a branch until this stuff was at least tested sufficiently.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Slope / 3D floor rendering totally screwed-up, can crash

Post by Graf Zahl »

Both problems are fixed with Randi's latest commits.
Post Reply

Return to “Closed Bugs [GZDoom]”