This sounds like a problem with A_SetAngle - the auto-shotgun, revolver, explosive railgun, beam rifle, and BFG only use A_SetPitch while the semi-auto shotgun, burst-fire rifle, machine gun, and fusion rifle all use A_SetAngle along with A_SetPitch to create a leftward-and-up kick (the Demon's Blood Sword just uses A_SetAngle to create a sweeping slash).DMBlade wrote:Hey, I've just joined this place as I wanted to say, I've found a huge problem with this mod:
Whenever I shoot certain weapons in this, it snaps the direction that I'm facing to a pre-determined direction. To further elaborate this, the instant I pull the trigger on some of those weapons, all of a sudden, I'm likely facing away from the enemy that I was shooting at.
Granted, not all of them are affected by this, however, the semi-auto shotgun, the automatic rifle, burst-fire rifle, & the blood-red sword are affected by this.
I'm not sure if more of your weapons have that problem, as I haven't gotten the rest of the weapons in this mod. I'm also not sure if this is an actual bug or something that I could do on my end.
So, please tell me if there's a way to fix that, or if it'll be fixed in the next version... I'd really would love to keep playing this.
I've replicated the bug in the 21 April 2016 build of GZDoom - The Trooper's basically broken until it gets fixed, and I can't really do anything about it since it's not really an issue with the mod, but with one of ZDoom's core functions. I'm gonna see if the previous build still works.
EDIT: The 19 April 2016 build (2.2pre-1318) does not have this bug.