there isn't any shotguns (?)Doomguy914 wrote:It's kind of focused only on machine guns, with the exception of 1or 2 shotguns
it's all rifles/ rapidfire all the time
there isn't any shotguns (?)Doomguy914 wrote:It's kind of focused only on machine guns, with the exception of 1or 2 shotguns
Pretty sure I recall 1 shotgun type weapon. May not have used shell ammunition, but it behaved like an autoshotty. Saved my ass in a pinch plenty of times.comet1338 wrote:there isn't any shotguns (?)Doomguy914 wrote:It's kind of focused only on machine guns, with the exception of 1or 2 shotguns
it's all rifles/ rapidfire all the time
Feel free to suggest some way to improve it, I got nothing.Doomguy914 wrote:Nobody added anything when I brought up how weak the tommy gun is for a superior weapon.
You do realise that gun isn't finished, right? You didn't really think an entire exotic modpack effect was "add a gun", did you?Doomguy914 wrote:Maybe add some of the more ridiculous ideas for guns to the Nano Gun Generator. It's kind of focused only on machine guns, with the exception of 1or 2 shotguns, and one REALLY weird dog gun. I forget which modpack claims to allow some different exotic weapons, when in reality the pack only adds 1 weird weapon to the rotation. It would add some of the really bizarre weaponry suggested here, and make the mod's description more accurate at the same time. Food for thought.
Nope. There's rapid fire weapons, and a semi auto rifle. There are no shotguns.Doomguy914 wrote:Pretty sure I recall 1 shotgun type weapon. May not have used shell ammunition, but it behaved like an autoshotty. Saved my ass in a pinch plenty of times.
The way stuff like that works is that the gun fires a bunch of shortrange invisible shots directly forward. If those shots kill the enemy, they'll explode. If they don't, then afterwards the main shotgun attack goes off normally.4thcharacter wrote:Is it just me or is the Quad Shotgun's point blank gibbing clunky? Sometimes it doesn't work at all, sometimes it works even if you're not really that close to your target when you fire it?
Only thing I can come up with to give it some sort of niche not covered by the competition would maybe be giving it an extra mod slot, and letting Bulletstorm be applied.Yholl wrote:Feel free to suggest some way to improve it, I got nothing.Doomguy914 wrote:Nobody added anything when I brought up how weak the tommy gun is for a superior weapon.
Spoiler:The Mechtre (Technophobia Spectre)
Spoiler:The Mechstrosity (Armageddon Replacement)
Spoiler:And the Rift Demon (Armageddon Spectre) is unimplemented.
The parts regarding the difficulty early-game and the cyber-imps are quite true, I concede that. Actually, IIRC, not every Nightmare/Technophobia/Armageddon enemy has a gimmick. The majority of the zomibes, for instance, or the Nightmare or Machine Elementals. I guess the Mech Demon's lack of gimmick bugged me because every other Demon/Spectre besides the originals had a gimmick, and that stood out.Viscra Maelstrom wrote:well, the Mech doesn't really need a gimmick because it has twice the health and a lot of bullet resistance. it might not seem like much, but early on it makes it a bit harder to take down. i mean, the cyborg imp doesn't have a unique gimmick aside from being tougher and shooting plasma projectiles, either.
Spoiler:
If you want to see the tazer attack more often, go out of your way to provoke infighting. It is frankly hilarious the number of high-tier enemies a cyber-imp can take out if it gets close enough to tazer them. It's kind of become habit for me to run around in circles and get infighting going if there are cyber-imps around, even when it would be quicker and easier just to shoot everything myself.Funky Gnoll wrote:The cyber-imp does have a taser-style melee attack--we just don't see it often because they're still imps.
IIRC, Demonic Weapons can only accept a max of 3 artifacts and literally nothing else. No mod packs at all.KILLER2 wrote:Hey, I was messing around with stuff with "give everything" because I was bored, and I noticed a strange bug (note:it might have been caused by "give everything", apologies if so). I used 3 artifacts on Death's Gaze and then modded it with normal packs, and it seemed to completely negate the demon artifacts' effects. Furthermore, demon artifacts could no longer be applied to the weapon. This didn't happen with the other moddable Demonic weapons.