But since using gzdoom-g2.2pre-1256-g328047e & updating GZDoom Builder with the latest updates... Fire resistance doesn't seem to work...
Example from Diabloist by Tormentor667... I know +ResistFire doesn't work so I added in "DamageFactor Fire,0" & tried "DamageFactor "Fire",0" but it's still taking damage from Fire damaging weapons that have Damage Type Fire (I HAVE checked that the weapons used deal fire damage too)...
Is anybody else having problems with damage resistance & any suggestions on what I can do?
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Actor Diabloist : Archvile 11607
{
//$Category Monsters
//$Title Diabloist
Obituary "%o got was set ablaze by a Diabloist."
Health 1400
Radius 20
Height 56
Mass 500
Speed 15
PainChance 10
BloodColor "08 08 08"
DamageFactor Fire,0
Monster
+FireResist
+FloorClip
+NoTarget
+NoRadiusDmg
+MissileMore
+Boss
+DontHurtSpecies
SeeSound "Monster/diasit"
PainSound "Monster/diapai"
DeathSound "Monster/diadth"
ActiveSound "Monster/diaact"
States
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ACTOR Pyrobus : Fatso 11876
{
Game Doom
//$Category Monsters
//$Title Pyrobus
//$Sprite PYCUD2D8
Health 2500
Radius 48
Height 64
Mass 1000
Speed 9
PainChance 96
Species Fatso
DamageFactor Fire,0
Monster
+FIRERESIST
+FLOORCLIP
+MISSILEMORE
+BOSSDEATH
+DONTHURTSPECIES
+NORADIUSDMG