Hi there Doomguys, I bring all of you a small update of the H-Project before leaving home for a few days!
There are not many changes from last v3.2a hotfix, apart from the usual minor bugfixing, but the inclusion of a couple of new Big Bosses: the
Executioner (a greenish Cybie with a very bad temper and a big chaingun attached to his arm, instead of the classic rocket launcher) and the
Juggernaut (a huge and hellish Mancubus creature type, morphed in a dangerous heavy-armored tank with a really menacing firepower). Both of them are superb hell bastards, so be careful and do not underestimate them under any circumstances!
Downloads available on first post, as usual. Hoping you keep having fun, and now some quotings...
OK, updated!
Patriot1776 wrote:BTW, is the Railgun 2.0 meant to be here more like a space-age version of the classic 'battlefield rifle', a la M1 Garand/Mauser K98k? The limited times I've used it, it feels like it. Not that its a bad thing, just wanting to know.
Well, I have never played Battlefield (no, it's not a joke!) so I couldn't confirm that in a concise way. I have mainly been inspired for making it as is from several sources, like some Internet Flash games and also some Sci-Fi films...
Doctrine Dark wrote:Suggestion: This mod could have two versions, one with normal energy 200 points and another with 999 points to beat the most difficult maps. (Restyled Health, Armor and Ammo system of version 2.0).
This mod is to be congratulated , very fun to play . Thanks.
Well, after thinking about it deeply and after some previous suggestions, I consider that the actual 2000 HP maximum health is more than enough to open your way in those very hard maps. Also don't forget you can survive in pretty delicate situations with help of the Evil Warrior Shield weapon and its projectile-reflecting power defense, specially in slaughter maps...
Glad you like it, enjoy and keep having fun!
Xanirus wrote:Got this error in the console just now after killing a female marine:
Unknown item class COLT1911WEAPON to drop from a random spawner.
Tried IDFA, still got a colt, so it wasn't removed.
So I checked the weapon name under ACTORS, it's apparently just COLT1911. So I tried to summon one via conosle, it works. I edited MONSTERS.TXT, and yup, it has the wrong name. Will report back if this doesn't work for some reason. Can't imagine why it wouldn't.
EDIT: This also seems to be the same thing with BERETTA and PULSERIFLE, both actors seem to have WEAPON in the name.
I'ts pretty strange, 'cause I'm not able to reproduce the problem... The dual weapons spawns normally from enemies in my case, even summoning them through the console.
To make it clear, it's done that way in shape of internal custom inventory, for obtaining the dual weapon modes AFTER you get the single weapon first.
Anyway, I don't know why does that error message appear you in console... Are you using some external addons, or perhaps an outdated version of (G)ZDoom? Anybody else is experiencing the same problem?
Please provide information to check and revise it...