The railgun ammo crates don't give you the correct ammo btw. It's probably a result of this:
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ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
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ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
Huh, didn't notice that (probably because I used IDFA for testing, not even thinking about the possibility that I forgot something about ammo) - it's fixed.Seidolon wrote:Alright, I made voxels for the explosive railgun and the revolver, so the previous download link should have them.
The railgun ammo crates don't give you the correct ammo btw. It's probably a result of this:Code: Select all
ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
I've never really been much for the "energy beam" railgun - yeah, it's what I grew up with and all, but I've noticed that real-like railguns don't really function that way - the Halo 4 railgun is probably the best example of one I've seen in a first person shooter that gets it close to right. That said, I could argue that the thing on the left side of the gun isn't visible from the right-facing pickup sprite, but to be honest, I could've made a better, cooler looking pickup. I'll see what I can do about it before the day's over.Carbine Dioxide wrote:Analysis on the Last Salvo.
It's a little odd in terms of design. I meant a plasmatic weapon, this seems more like a rifle that uses explosive bullets. I don't mind that, but the pickup sprite is not really accurate with the HUD sprite, unless there's a part of the pickup I'm not seeing on the HUD sprite.
Other than that, the Last Salvo feels awesome!
Holy shit, that's pretty. Funny thing is, I revised the pickup:Carbine Dioxide wrote:The thing about the HUD is that it has no scope, where would it be on the HUD?
Here's a concept, not much work was put into it as you can see.
Right now I'm going with a scopeless pickup. In the mean time, the Last Salvo now functions slightly differently (the same effect...just a bit faster) and the Crimson Spectre is now widescreen friendly (it still cuts off, but past the widest point G/ZDoom can display).Carbine Dioxide wrote:You can keep the HUD sprite as is if you want, it looks bad ass already. I was just a little weirded out by the pickup. I like the bigger, bulkier look of the front now, and I honestly second the idea to just leave the scope out. I like big ol' rifles that are long ranged, but use no scope.
"Everyone looks like smashed ants from up here!"
Fair enough, though I do like stocks a lot:Carbine Dioxide wrote:Ooh, that chainsaw replacement sounds demonically juicy.
The OP did say it was handheld, so I tried to go for a more compact look.
Fair enough - the CS has been scaled to 1, while the remaining weapons are scaled to 0.75.Carbine Dioxide wrote:Next to each other, the Last Salvo looks bigger than the Crimson Specter. I would either scale the LS down or scale the CS up.
WOW, when you speak of the demon's blood I did not imagine that you meant THAT swordTheRailgunner wrote:On another note, I've replaced the Chainsaw. I think it'll explain itself well enough.
Spoiler: