I can. Check the updates.Zanieon wrote:Can you make the "All" section in texture browsing be remembered as the last open?
GZDoom Builder 2.3
Re: GZDoom Builder 2.3
Re: GZDoom Builder 2.3
Sorry to bother with something that's so insignificant, but could there be an option to make the text that appears when drawing lines smaller? It's kinda big and ugly, smaller font was much more pleasing to the eye.
Re: GZDoom Builder 2.3
I'm planning to make some text label settings (namely font, font size and font boldness) tweakable in the Preferences. But this will affect all text labels.
EDIT: done, check the updates.
EDIT: done, check the updates.
- Siberian Tiger
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Re: GZDoom Builder 2.3
I just updated to the latest revision (which was about three revisions back), I am now unable to see the dynamic light icon in the classical editor.
Here is a sample image; the icon used to show up on the placed THING in the map. The icon's for the lights are still shown in Visual Mode perfectly fine, however.
Here is a small demo PWAD demonstrating the issue
Here is a sample image; the icon used to show up on the placed THING in the map. The icon's for the lights are still shown in Visual Mode perfectly fine, however.
Here is a small demo PWAD demonstrating the issue
- Kappes Buur
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Re: GZDoom Builder 2.3
Same with Vertex Height thing icons.Siberian Tiger wrote:..... I am now unable to see the dynamic light icon in the classical editor. .....
- Siberian Tiger
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Re: GZDoom Builder 2.3
MaxED, you're the greatest!
Re: GZDoom Builder 2.3
Having a problem updating GZDoom from 561. Seems to get stuck unpacking the 4th part of the update (4/6). If I manually update it, is it safe to just extract and replace the old GZDoom Builder files? Or is there another way?
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Re: GZDoom Builder 2.3
I have updates at startup disabled and always update manually by having 7z overwrite the old files (Yes to all).Nirvana wrote:..... is it safe to just extract and replace the old GZDoom Builder files?
It is perfectly safe.
Re: GZDoom Builder 2.3
Yep, worked fine. Thanks a bunch!
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Catastrophe
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Re: GZDoom Builder 2.3
Is there a way to align textures without having to select them?
Edit: To be more specific, when you are in visual mode trying to align line-defs. I recall previously all you had to do was press "A" but now it forces you to select the textures first.
Edit: To be more specific, when you are in visual mode trying to align line-defs. I recall previously all you had to do was press "A" but now it forces you to select the textures first.
Re: GZDoom Builder 2.3
In 3D mode you can just look at a texture and press A to align all the same textures that are touching it, for the rest you have to do it on your own.
Edit: I got edit ninja'd. The most evil of ninjas!
Doesn't force me to select anything, I can just look at the textures. Or am I just crazy?
Edit: I got edit ninja'd. The most evil of ninjas!
Doesn't force me to select anything, I can just look at the textures. Or am I just crazy?
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Catastrophe
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Re: GZDoom Builder 2.3
I dunno, whenever I hit "A" it keeps saying "Nothing Selected. Auto-Aligned textures X" http://i.imgur.com/35mf3Cc.jpgSeekay wrote:In 3D mode you can just look at a texture and press A to align all the same textures that are touching it, for the rest you have to do it on your own.
Edit: I got edit ninja'd. The most evil of ninjas!
Doesn't force me to select anything, I can just look at the textures. Or am I just crazy?
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Re: GZDoom Builder 2.3
Try ThisCatastrophe wrote:Is there a way to align textures without having to select them?

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Catastrophe
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Re: GZDoom Builder 2.3
That helps, but the "A" button still doesn't seem to be working