GZDoom Builder 2.3

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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Zanieon wrote:Can you make the "All" section in texture browsing be remembered as the last open?
I can. Check the updates.
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abbuw
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Re: GZDoom Builder 2.3

Post by abbuw »

Sorry to bother with something that's so insignificant, but could there be an option to make the text that appears when drawing lines smaller? It's kinda big and ugly, smaller font was much more pleasing to the eye.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

I'm planning to make some text label settings (namely font, font size and font boldness) tweakable in the Preferences. But this will affect all text labels.

EDIT: done, check the updates.
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Siberian Tiger
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Re: GZDoom Builder 2.3

Post by Siberian Tiger »

I just updated to the latest revision (which was about three revisions back), I am now unable to see the dynamic light icon in the classical editor.

Here is a sample image; the icon used to show up on the placed THING in the map. The icon's for the lights are still shown in Visual Mode perfectly fine, however.
LightIconIMG.png

Here is a small demo PWAD demonstrating the issue
LightIconDemo.7z
(1.8 KiB) Downloaded 17 times
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

Siberian Tiger wrote:..... I am now unable to see the dynamic light icon in the classical editor. .....
Same with Vertex Height thing icons.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Fixed.
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Siberian Tiger
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Re: GZDoom Builder 2.3

Post by Siberian Tiger »

MaxED, you're the greatest!
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Nirvana
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Re: GZDoom Builder 2.3

Post by Nirvana »

Having a problem updating GZDoom from 561. Seems to get stuck unpacking the 4th part of the update (4/6). If I manually update it, is it safe to just extract and replace the old GZDoom Builder files? Or is there another way?
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

Nirvana wrote:..... is it safe to just extract and replace the old GZDoom Builder files?
I have updates at startup disabled and always update manually by having 7z overwrite the old files (Yes to all).
It is perfectly safe.
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Nirvana
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Re: GZDoom Builder 2.3

Post by Nirvana »

Yep, worked fine. Thanks a bunch!
Catastrophe
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Re: GZDoom Builder 2.3

Post by Catastrophe »

Is there a way to align textures without having to select them?

Edit: To be more specific, when you are in visual mode trying to align line-defs. I recall previously all you had to do was press "A" but now it forces you to select the textures first.
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Seekay
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Re: GZDoom Builder 2.3

Post by Seekay »

In 3D mode you can just look at a texture and press A to align all the same textures that are touching it, for the rest you have to do it on your own.

Edit: I got edit ninja'd. The most evil of ninjas!

Doesn't force me to select anything, I can just look at the textures. Or am I just crazy?
Catastrophe
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Re: GZDoom Builder 2.3

Post by Catastrophe »

Seekay wrote:In 3D mode you can just look at a texture and press A to align all the same textures that are touching it, for the rest you have to do it on your own.

Edit: I got edit ninja'd. The most evil of ninjas!

Doesn't force me to select anything, I can just look at the textures. Or am I just crazy?
I dunno, whenever I hit "A" it keeps saying "Nothing Selected. Auto-Aligned textures X" http://i.imgur.com/35mf3Cc.jpg
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

Catastrophe wrote:Is there a way to align textures without having to select them?
Try This

Image
Catastrophe
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Re: GZDoom Builder 2.3

Post by Catastrophe »

That helps, but the "A" button still doesn't seem to be working
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