Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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patrik
Posts: 168
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Re: Cool mods people might have missed.

Post by patrik »

I am looking for good maps with strong and atmospheric sector shading. They have to be fully visually compatible with software renderer of Zdoom.
Any tips are apprecieted. :)
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Slax wrote:So, are there any good Doom2-styled city megawads out there?
If I recall correctly, Fragport should include later maps with city theme.
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ThomasNoname
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Re: Cool mods people might have missed.

Post by ThomasNoname »

Anyone know of hellish doom wads? I've asked for this before on Doomworld, but didn't really find what I was looking for. So I mean, wads that take place in hell, like 90% of the wad is a hell wad. Thanks in advance.
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Rifle Marine
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Re: Cool mods people might have missed.

Post by Rifle Marine »

ThomasNoname wrote:Anyone know of hellish doom wads? I've asked for this before on Doomworld, but didn't really find what I was looking for. So I mean, wads that take place in hell, like 90% of the wad is a hell wad. Thanks in advance.
Demons of Problematique 1 & 2 takes place mostly in hell.
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Slax
... in rememberance ...
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Re: Cool mods people might have missed.

Post by Slax »

Don's Challenge.
http://www.mediafire.com/download/lj4xy ... c1full.zip

Only for EDGE lords.
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Tesculpture
Posts: 187
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Re: Cool mods people might have missed.

Post by Tesculpture »

I don't know if this is the right place, but there is a particular PWAD I am looking for that I don't know the name of.

I saw briefly in a youtube video; the level starts out as an immense, open courtyard with nothing but the player in it. When you start to move around however, the level spontaneously 'appears', with ceilings, platforms, pits, props, pickups and enemies suddenly appearing in a radius around you. The more you move around, the more of the level that is formed.

Does anyone by any chance know the level/PWAD I am talking about?
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zrrion the insect
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Re: Cool mods people might have missed.

Post by zrrion the insect »

That is A secret level Xaser did for zpack.
Gez
 
 
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Re: Cool mods people might have missed.

Post by Gez »

E3M0: Sector
The video was probably this one:
Spoiler:
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Tesculpture
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Re: Cool mods people might have missed.

Post by Tesculpture »

At long last! Thanks a ton!
atar
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Re: Cool mods people might have missed.

Post by atar »

Hi everyone! Does anyone know any mappack / wad with particular focus on open area maps? Thank you in advance!
edgymemester
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Joined: Sat Jun 20, 2015 4:51 pm

Re: Cool mods people might have missed.

Post by edgymemester »

Does anybody know of some blood (or duke nukem 3d or shadow warrior) influenced mappack/level wads?
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Deviluke Roy
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Re: Cool mods people might have missed.

Post by Deviluke Roy »

Does anyone know any good gameplay mods?
FaggoStorm
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Re: Cool mods people might have missed.

Post by FaggoStorm »

Deviluke Roy wrote:Does anyone know any good gameplay mods?
Russian Overkill
Demonsteele
Guncaster
Trailblazer
Reelism
Samsara

Have fun!
FaggoStorm
Posts: 180
Joined: Fri Mar 11, 2016 8:06 am

Re: Cool mods people might have missed.

Post by FaggoStorm »

atar wrote:Hi everyone! Does anyone know any mappack / wad with particular focus on open area maps? Thank you in advance!
Combat Shock 2

Its super hard so you better grab a weapons mod to help you out.
eyesoftheworld94
Posts: 99
Joined: Thu Nov 12, 2015 10:52 pm

Re: Cool mods people might have missed.

Post by eyesoftheworld94 »

If you like NAZI ZOMBIES from Call of Duty, but within Doom, then this (the most recent update as of now anyway) is for you: http://www.**LINK_DISABLED**.org/download?file= ... pdate2.pk3
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maseter
Posts: 170
Joined: Wed Apr 15, 2015 1:16 pm

Re: Cool mods people might have missed.

Post by maseter »

I'm also looking for a mod, and all i remember is a great sky-box with burning skyscrapers in the first map...
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