DUMP Episode 2: Dump Harder [RELEASED]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Well colour me interested! I'd love to sharpen up my mapping skills
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Y'all better hurry, then; there are only 48 hours (ish?) of mapping time left.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Oh, well, nevermind then. I'll just wait around for the inevitable episode 3 
- TiberiumSoul
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Likewise, sign me up for E3 whenever it happens. It's been too far long since I attempted to make a map. 
- Henix_Aurorus
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Yeah, I ain't getting my map done for this round in time, so I'll probably recycle the theme idea I had here for next time. Now that I, y'know, actually HAVE a specific theme.
- TerminusEst13
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Shadow Hog wrote:I know the timeline in the first post delineates that we have through Wednesday to submit, but then mapping started on March 8th despite that supposedly being prep time, so I'm not entirely sure when the deadline actually is.
The 16th. In your time zone. So whenever it hits 11:59 PM on the 16th for you, hopefully you've submitted.Eevee wrote:I, too, am slightly confused about the actual deadline (and what time zone it's measured in).
As I said before, I'm not especially a stickler for time. The priority of the project is JUST DO IT, not how long it took to make--the schedule is a motivator, not a barrier.
I'm expecting one or two submissions about a day or two late, especially since I'm gonna take a bit of time to compile the levels together and make a .pk3.

Speaking of which, my map is done! Phew! Kind of hectic and at the last minute, but WHEWWWWWWWWWWWWWWWWW
I'll probably start compiling things tomorrow or the day after.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Soosisya_san's map submission.
I've asked him if he was serious and he said yes. I've looked at him really sternly and he responded by running away.
I dunno. I can't tell.
I've asked him if he was serious and he said yes. I've looked at him really sternly and he responded by running away.
I dunno. I can't tell.
- Oberron
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Count me inches, I'll try to make a decent map based on the layout of the train station and the town outskirts, or the secondary UAC office infested with zombiemen and chaingunners all over the place.
- Hellser
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Here we go. My finished map (with music and a few fixes). Like I said earlier; a hybrid of Episode 1 and some Doom II elements. After putting the music in, it felt so much better.
- Shadow Hog
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
This looks like a better volcano stage than my volcano stage. (Was never very good at making more open level design.)TerminusEst13 wrote:
Speaking of which, my map is done! Phew! Kind of hectic and at the last minute, but WHEWWWWWWWWWWWWWWWWW
I'll probably start compiling things tomorrow or the day after.
- Devianteist
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Here's mine; it's a little bare, but I'm satisfied with it. Whether anyone else will be is another question, and I do hope the critique is harsh. 
https://www.dropbox.com/s/2glyajkhe04e5mq/DVNT.rar?dl=0
P.S. It doesn't have it's own music, mostly due to the fact I couldn't find any I felt suited it.
https://www.dropbox.com/s/2glyajkhe04e5mq/DVNT.rar?dl=0
P.S. It doesn't have it's own music, mostly due to the fact I couldn't find any I felt suited it.
- Henix_Aurorus
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
...I have a stupid idea. I might be submitting a map for this round after all. Because most of the work'll be ACS.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I liked the "fusion machine" part, but the last fight was quite annoying, specially with the red lights.HexaDoken wrote:Soosisya_san's map submission.
Fun fights, made me wish it were a little longer considering the amount of weapons you get (I'm not sure if I missed the cause of all the shaking? Didn't get 100% kills).Devianteist wrote:...here's mine...
The two switches near the window felt pointless, otherwise damn fine map, the demonic opposition was a little tame for my tastes.Hellser wrote:My finished map (with music and a few fixes).
Bite-sized with hard encounters, perfect! I don't know about the lower difficulties, but in UV ammo placement is weird, you get a lot of ammo and backpacks when you have less than 5 monsters left to kill, yet I ran out of ammo halfway through the map in what probably is the hardest part. Maybe add a chainsaw? (unless you want people to use the fist for the spectre part).unRyker wrote:I'm back with a map I did...
Download (Direct URL Dropbox)
I liked the underground tunnel, the red card room with the bridges, and the fact that you must risk yourself to get the ammo needed to clear it. An arachnotron got bugged inside a wall after I picked up the card, you should try to fix that.TheMightyHeracross wrote:My map. It's not that good at the moment.
The teleport to the red card works weirdly, I think that only one linedef actually teleports you, so you have to dance above it until you step on the right one.simple.exe wrote:im taking a short, comfortable dump
Tested all of the maps in UV and with GZdoom 2.1.1.
Last edited by Thanuris on Tue Mar 15, 2016 3:13 pm, edited 4 times in total.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hi everyone.
So... I wanted to leave my first post here along with a nice map, but then i realized that deadline is already tomorrow.
And that I've never done anything in doom builder.
And i can't map for shit...
Still - count me in. I will try to finish it as fast as i can and maybe i will make it in time.
Oh - and here's a screen of my halfway finished map if anyone is interested.
So... I wanted to leave my first post here along with a nice map, but then i realized that deadline is already tomorrow.
And that I've never done anything in doom builder.
And i can't map for shit...
Still - count me in. I will try to finish it as fast as i can and maybe i will make it in time.
Oh - and here's a screen of my halfway finished map if anyone is interested.
Spoiler:Cheers.
