DUMP Episode 2: Dump Harder [RELEASED]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I don't mean to brag but I'm already hard at work.. pretty proud of what I have so far.
http://i.imgur.com/PHEapkJ.png
I need to take a break!
http://i.imgur.com/PHEapkJ.png
I need to take a break!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I'm interested Going to try my hand at submitting a map for the first time
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Wooooah, slow down turbo! I'm calling shenanigans. You've got twice the amount of sectors that 90% of the participants have put together.
I'm anxious though, I'll be in your boat here in a few hours.
I'm anxious though, I'll be in your boat here in a few hours.
- Sgt. Shivers
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
http://imgur.com/a/KBnAf
Here's a few screenshots from my wip!
Here's a few screenshots from my wip!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Reminds me of System Shock 2 training simulators and TRON.Sgt. Shivers wrote:http://imgur.com/a/KBnAf
Here's a few screenshots from my wip!
Can't wait to see everyone's quote try out everyone's map
- Abba Zabba
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Shivers, you didn't happen to do that one Doom Wars (or whatever that team based mod was, can't recall the name, had a ton of classes) map that has the same blocky tron theme, did you? Looking great!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hello specials! I will get in on this if nobody objects. °^°
I did not check out the uploaded maps yet, but I like the concept itself. Icy and I built tons of speed maps, so I feel that horrible need to participate. I am going to play test once the bug fixing time starts. Until then. p:
I did not check out the uploaded maps yet, but I like the concept itself. Icy and I built tons of speed maps, so I feel that horrible need to participate. I am going to play test once the bug fixing time starts. Until then. p:
- Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Well, I tried to do a fake ambush with my map, but I don't care enough to learn scripting. Oh well, It is what it is.
Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Count me as interested. Already got an idea in my head as I type this.
- Wivicer
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
So if I don't manage to finish within the time frame, what do I do?
EDIT: Here's what I've got so far.
EDIT: Here's what I've got so far.
- TerminusEst13
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
They don't, since they're a part of the engine.Deviluke Roy wrote:Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
Use 'em as you please.
Well, you'll probably be able to finish it another time, since you'd have all that wonderful work done.Wivicer wrote:So if I don't manage to finish within the time frame, what do I do?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Maybe you should get somebody to help you with the whole compiling stage, since this is turning out to be so much bigger than expected.
I mean, the bulk of it is probably going to be shoving everything into a single file while eliminating 9000 file/texture/etc. conflicts? I think I could manage that.
it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
I mean, the bulk of it is probably going to be shoving everything into a single file while eliminating 9000 file/texture/etc. conflicts? I think I could manage that.
it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
so, uh, 74 MAPPERS
Impressive recruitment. This is gonna be interesting.
EDIT:
Impressive recruitment. This is gonna be interesting.
EDIT:
HexaDoken wrote:it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
TerminusEst13 wrote:Make a ZDoom speedmap. No, seriously, just do it. Open up GZDoom Builder, draw shapes, connect them together, slap in enemies and weapons, BAM, you have a map.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Gigawad+ incoming?
Also my mapping will start this weekend where my college life is on hold.
Thanks spring break.
Also my mapping will start this weekend where my college life is on hold.
Thanks spring break.
- Deviluke Roy
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Probably.Infirnex wrote:Gigawad+ incoming?
Who knows, maybe half've the maps'll be secret.
Also, Terminus, can you make the secret maps in the hud marked secret? Just a suggestion.