Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Um, to whom I need to ask about making a compatibility fix for DoomRPG with one particular wad - Cheogsh 2?
You see, the thing is - using Doom RPG Launcher, I'm checking Brightmaps, DRLA + Monsters, Doom RPG HUD and Cheogsh 2. And the problem is that when player starts the game, he's having some sort of a weapon in his inventory, but I can't switch to it.
And later, after triggering a script for getting a pistol, I can't drop it, neither I can sell it - seems that Doom RPG is not "seeing", or mod can't find it. It wouldn't be a problem, but that thing is occupying weaponslot, that I'd like to use for more powerful weapon (and I have a necessary weaponset I've collected while playing DRPG some time ago)!
Also, seems like some graphics are mashing together, like soul harvester's fireball, that turns into a part of shield component, while flying and hitting a target/wall.
Jake Crusher wrote:Can someone, please, look into this?
Sorry, but that doesn't seem feasible really. It's best to not use large-scope mods like DoomRPG on mods like that, lots of stuff gets in the way of each other.
Jake Crusher wrote:Can someone, please, look into this?
Sorry, but that doesn't seem feasible really. It's best to not use large-scope mods like DoomRPG on mods like that, lots of stuff gets in the way of each other.
Oh... still, I understand. It's OK.
Although I've been able to bypass that problem with "take all" console command (with the price of everything that I had there gone... even fists, so I guess that makes me "a lunatic moron" since I've dropped them, right? ), and currently I'm playing without problems. Thanks for your reply!
I'm a little puzzled on how the "Run Pikcup Behavior" works, as it doesn't seem to have any influence on whether or not I have things set to auto-store or auto-sell. (A feature I was also confused on how to do based on searching the forums because the keybinding on how to do so only shows up on 5:4 ratios, otherwise the text is cut off.)
It just basically seems to either auto-store or auto-sell whatever items I have marked from my inventory and only when I teleport into the outpost. It doesn't seem to have any effect when running over items in levels. The basic example I was expecting was if I had the basic pistol set to auto-sell, every pistol I run over will sell it instead of adding it to my inventory, or just making it go poof when you pick it up for ammo but don't have anymore room. (Yes, I'm aware you can't pick it up if you have full ammo, but it doesn't seem to do anything either way.) I also thought maybe the settings won't be active until a map reload, but that wasn't the case either.
"Run pickup behavior" affects what pickups will do when you are holding the Run key, regardless of what those items are set as from the inventory menu. Also, auto-store requires you to have enough EP, and auto-sell requires you to have your first rank.
I've merged the GDCC conversion branch into master.
Fair warning that there will be broken shit, like character saving.
Right now I'm dead tired of working on this stuff. I can't make any headway because ZDoom is doing a fucking fantastic job at breaking my shit, and I'm tired of trying to fight the source port AND the developers to get anything done. Until further notice, I won't be doing any more work on the mod until shit is sorted out. If it ever is.
I played this game with DRLA on Hell I regret it because about towards the middle the enemies oneshotted me most of the times. Does it also work like this on lower difficulties or am I playing the game wrong?
DRPG, DRLA + Monsters, Armageddon skill. D2INO, Map 07. Seems that I am stuck after killing mancubi - for no arachnotrons are teleporting to me. And this is not a first time I am encountering this - Doom 2 with Maps of Chaos, Map 07, has the same problem. Is there anything that can be done?
Jake Crusher wrote:DRPG, DRLA + Monsters, Armageddon skill. D2INO, Map 07. Seems that I am stuck after killing mancubi - for no arachnotrons are teleporting to me. And this is not a first time I am encountering this - Doom 2 with Maps of Chaos, Map 07, has the same problem. Is there anything that can be done?
I just had to use no clip to go through the bars that are supposed to lower once you finish all the monsters in that final room. The stairs don't raise like they are supposed to either.