The Guncaster - 3.888b

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dagget10
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by dagget10 »

I keep getting this error.

Code: Select all

Script error, "Guncaster.pk3:decorate/spells/thunderstruck.txt" line 615:
Expected ')', got ','.
Help.
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Somagu
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by Somagu »

Update your GZDoom.

I hear the newest builds are kinda finicky but I know at the very least the one from feb 2nd works fine.
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DoomKrakken
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by DoomKrakken »

I haven't updated my GZDoom, but I found a bug when I was modding the SBARINFO for Guncaster.

I had changed the inventory.maxamount for Dosh to 999999 in my version, and set the drawnumber for all dosh counts to 6. It worked for a while, but one day, when I went to go modding again, I found the Dosh counter didn't go beyond 99999. Checking the shop and my modified inventory code, the max amount was still 999999, and the drawnumber for the dosh counters in SBARINFO was still 6.

To see if there was something wrong with the dosh, I changed the drawnumber for all of the size 11 ammo counters (as in the ones in the upper left corner of the screen) and summoned forth as many backpacks as I could muster (Doom Arena can do that quite fast) to see if the ammo counters would go beyond 5 digits. Those also stopped at 9999.

Is this a problem with Guncaster, or with GZDoom?

EDIT: Pay no heed to this. A long time ago, I had copied and pasted some other SBARINFO from another version of Guncaster which I forgot to delete. Soooo... yeah... fixed.
Last edited by DoomKrakken on Mon Mar 14, 2016 11:03 pm, edited 2 times in total.
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zrrion the insect
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by zrrion the insect »

All things good eventually become a mecha. Good show!
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rsl
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by rsl »

Uh... Iron Cygnis? :shock: :)
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comet1337
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by comet1337 »

mini-bfg and on demand airstrikes
100% more dragons
rapid-fire autocannon (does it still shoot dynamite?)
autocannon turret summoning spell
some new items and pickups

i am become excite, destroyer of cynicism
Ribo Zurai
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by Ribo Zurai »

Hae-lin from Demonsteele called and she wants her armor back. :P

This trailer was sick, can't wait to play it.
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jeans477
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by jeans477 »

That trailer got me pretty hype, lookin' good.
:cheers:
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DoomKrakken
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by DoomKrakken »

About damn time.

WHOA. So hyped for all of this. :D

With all these new death effects, I might not be able to make compatibility with my monster mod (unless it's just changing colors and stuff). Whatever comes, I guess.

I have mixed feelings about that new Tiberium Death. On the one hand, it just looks plain weird and anti-climactic. On the other, however, knowing about the effects of Tiberium in the context of Command And Conquer, it makes total sense, and I'm glad that it's finally being represented here. :D

So, what's left to do here? It looks complete... unless you still need to draw sprite frames for weapons while wielding the B.A.D.A.S.S. Bishop Powersuit (if that's the case, I really believe one shouldn't wield weapons with the powersuit on. Realistically speaking, it looks clunky enough already, and wielding weapons on top of a weapon-loaded powersuit would only slow him down. Gameplay-wise, it'd probably be a great balance... just like in DemonSteele).

I have an idea for this next version of Guncaster.......... Alternate Spell modes. I've done this with my copy, and it's BEAUTIFUL. :D
Spoiler: Read on, if you dare!
Aw man, that Wyvern stole my idea now... I was thinking of something which would summon forth pet fire gargoyles or impish afrits.

If I saw it correctly, does that Wyvern actually launch spells for you?!
Ribo Zurai wrote:Hae-lin from Demonsteele called and she wants her armor back. :P
I was thinking the exact same thing! Now that you've said it too, I'm SO GONNA DRAW THAT. :D
Last edited by DoomKrakken on Mon Feb 29, 2016 4:44 pm, edited 2 times in total.
guvna
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by guvna »

Registered just to say I love the creativity and craziness of this mod. Can't wait to try the new version!
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Zhs2
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by Zhs2 »

comet1338 wrote:(does it still shoot dynamite?)
It does not, but something else tosses dynamite far better now ;) (Although losing the dynamite cannon still made me a little sad.)
DoomKrakken wrote:I really believe one shouldn't wield weapons with the powersuit on. Realistically speaking, it looks clunky enough already, and wielding weapons on top of a weapon-loaded powersuit would only slow him down.
You, sir, do not have enough Fallout 4 in your life.
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Redead-ITA
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by Redead-ITA »

For LEONARDO that won an oscar and my coment for a post on 9gag that gained more than 500 points now we have mechas this is getting insane
Aldo i had a weird idea wich is simply an item called "How to give 0 fucks for dragons" it makes you invincible but you cant use weapons or speels, you can pretend to be kenshiro with explosive fists The only downside You do 100 Damage each punch

Then again is still an idea

Edit: Wait What about 2.7 we had 2.6 2.6.1 (Or "2 POINTY 6" for some bugs fixing) and now were jumping to the 2.8 did i lost something?

necroedit: My god this comment feels embaracing.
Last edited by Redead-ITA on Sat Nov 19, 2022 4:40 pm, edited 1 time in total.
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DoomKrakken
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by DoomKrakken »

I don't see a downside to dealing 100 damage per punch.

And yes, I have not had enough Fallout 4. I haven't had any at all. So, whatever...
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Doomguy5th
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Re: [Update] The Guncaster - 2.8, coming sometime.

Post by Doomguy5th »

OK the music when you activate the alternate AZUM EXTREEM Sphere is really sick, and I wonder where it's from. For an odd reason, it goes well with reading the giant rant/credits list you have in the first post.

EDIT: In the rant, when you say
No, seriously, if I'll find you using even a little bit of any weapon, especially the revolver or the super quadshotgun, I swear on me mum that I'll (something salty)
Does that include effects, smoke, or SFX of the weapon like the projectiles? And even if we give proper credits of the effects, would you still go full metal jacket on us for using your stuff? Just curious.
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