- #region/#endregion is now supported for text lumps. ZDoom doesn't do anything with them but ignore them, but this allows editors to treat them however they like.
- Better localizability of the menus.
- Terrain definitions can now be optional.
- Walking into an area with a reverb effect no longer mutes all sound.
- Heretic's time bomb artifacts now spawn in the proper locations.
- Heretic's powered firemace balls once again seek their targets.
- The whirlwind attack used by Heretic's Ironlich sometimes fizzled out immediately.
- Instant sector movement actions are again instant.
- Various other minor fixes.
ZDoom 2.8.1 Released
Moderator: GZDoom Developers
ZDoom 2.8.1 Released
ZDoom 2.8.1 has been released. This is primarily a bugfix version over version 2.8.0 with some small additions:
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
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- Location: QZDoom Maintenance Team
Re: ZDoom 2.8.1 Released
Thanks randi!
Re: ZDoom 2.8.1 Released
Cool stuff
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: ZDoom 2.8.1 Released
GZDoom will follow later today.
- Siberian Tiger
- Posts: 476
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Re: ZDoom 2.8.1 Released
Awesome!Graf Zahl wrote:GZDoom will follow later today.
Re: ZDoom 2.8.1 Released
Just dropping in because I did a git update and saw the huge number of changes, fixes, additions and, of course, a new version and even news of progress on DoomScript. Wow!
Thanks very much to everyone who is continuing to work on ZDoom. Amazing stuff.
Unfortunately, I'm going to have to crawl back under my rock again as real-life busyness continues to make anything resembling fun impossible. Completely fed up and miserable. It's been awful for nearly two years. Hoping it might start, finally, getting better around June time. I'll have to wait and see though.
Thanks very much to everyone who is continuing to work on ZDoom. Amazing stuff.
Unfortunately, I'm going to have to crawl back under my rock again as real-life busyness continues to make anything resembling fun impossible. Completely fed up and miserable. It's been awful for nearly two years. Hoping it might start, finally, getting better around June time. I'll have to wait and see though.
- Major Cooke
- Posts: 8170
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: ZDoom 2.8.1 Released
God speed, Enjay! I'm hoping for ya!
Re: ZDoom 2.8.1 Released
So relieved to hear from Enjay. :D
Re: ZDoom 2.8.1 Released
Nice to hear from you, Enjay! I hope you get some relief soon.
Re: ZDoom 2.8.1 Released
are we allowed to post here
- wildweasel
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Re: ZDoom 2.8.1 Released
If you have a point to make to the discussion, yes. But you can't start threads in News.Redfox123 wrote:are we allowed to post here
- Oberron
- Posts: 1048
- Joined: Sun Aug 02, 2015 1:20 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Czech Republic
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Re: ZDoom 2.8.1 Released
Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
- wildweasel
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Re: ZDoom 2.8.1 Released
You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?
Re: ZDoom 2.8.1 Released
Left Alt+Enter works only if enabled from Misc menu in Options. Just sayin'.
- Oberron
- Posts: 1048
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Re: ZDoom 2.8.1 Released
Thanks Weasel. I would try that.wildweasel wrote:You can either run with +fullscreen 0, press Alt+Enter at anytime during the game, or find it in the Video Modes menu under Options.Oberron wrote:Thanks very much, and how can I play in a window? Is there a command-line parameter to do that?