lizardcommando wrote:Do you mean the sound gets cut off once the shell inserting sound plays? Wouldn't I be able to fix that simply by changing that to A_PlayWeaponSound instead of A_PlaySound? The timing is pretty much the same as the original Eriguns wad.
Yes, that. Would be much appreciated if you can fix it.
Which sounds? I know most of the weapon sounds were changed. The enemy sounds, I never changed.
Plasma rifle's fire sound, plasma rifle projectile sound, rocket launcher fire sound, rocket launcher rocket's explosion sound hasn't changed, just like in the original.
I have no idea how to fix that. That was coded in from the original Eriguns wad.
It's not possible if you know how to touch ACS script a bit;
Code: Select all
script 888 (int pos)
{
// font initialization
SetFont("MECHNUMS");
SetHudSize(320,200,1);
// determine base display height (varies according to statusbar)
int baseheight = 158.1; // fullscreen
if(GetCVar("screenblocks") == 10)
baseheight = 142.1; // status bar
else if (GetCVar("screenblocks") < 10)
terminate;
// position -- 1: idle, 2: recoil, 0: off
switch(pos)
{
case 1:
HudMessage(i:CheckInventory("Clip"); 0 , '898' <- Change 888 into 898 , CR_UNTRANSLATED, 167.2 ,baseheight , 0);
break;
case 2:
HudMessage(i:CheckInventory("Clip"); 0 , '898', CR_UNTRANSLATED, 167.2 ,baseheight + 2.0, 0);
break;
case 0:
HudMessage(s:""; 0, '898', 0, 0, 0, 0);
}
}
Now it'll show fine in machine gun's ammo display.
Are you talking about the sprites' animations being off? I'll have to look into that.
Rocket launcher seems just fires vanilla rocket while Amuscaria's rocket explosion has multiple sprites, like missile launcher's rocket explosion. So it looks like got cut off during exploding.
I actually like the chainsaw. It was in the original Demon Eclipse resources, if I remember correctly. Probably an older resource.
Thanks to its blend and blurry detail, it doesn't quite fit with other newly made weapons. Well, in my eye. But if you says so.
If you want, go ahead and help with the sounds.
Thanks. And you'll see, you won't regret!
Also, i see your mod have been recently updated. Because now i can see the new weapon; Laser-point Rocket launcher! Also it acts like another one from your older mod Special Operations as well! But it has one flaw; When the rocket explodes while guiding it with laser, i can't refire, move or change at all. Just goes frozen.