At the moment I have a hackish way of doing it: A health item that's invisible, always pickup-able, silent, that upon spawning in the map, it checks via ACS if the game is Deathmatch. If so, spawns the +50. If not DM, it spawns a regular medkit of +25.
The reason I made it so hackish, was to ensure it will follow the rules of health spawning in DM. I had to make it ALWAYSPICKUP so that if the player picks up the spawned health (the +50), will walk over the hacky thing, picking it up, telling the game to start the counter to respawn health. That part works fine, but the hack-item can be picked up even if the spawned health wasnt, meaning that it might spawn a 2nd health bubble where the unpicked one is. And so on.
Anybody has a better idea how to do this? Im really new at all this MP stuff, so any help is greatly appreciated.
EDIT: And it's supposed to work with Zandronum, so no fancy new features
