I tried that, but it didn't seem to work.Epic wrote:Check out the .PITCHFROMMOMENTUM or the .INHERITACTORPITCH MODELDEF flags. One of those may help you out.TheStrawberryOctopus wrote: Oh yes, maybe one of you guys can help me out of something. They is a certain 3D projectiles I am working on, and I need it to adjust to he pitch of the player when its fired out; Anyone have any suggestions on how I can do that?
http://zdoom.org/wiki/MODELDEF#Flags
my current code for the model is:
Code: Select all
Model RailLaser
{
Path "models/Laser"
Model 0 "Laser.md3"
Skin 0 "LaserTex.png"
Scale 10 10 10
INHERITACTORPITCH
PITCHFROMMOMENTUM
FrameIndex 3D00 A 0 1
}