The WIP Thread

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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Thanks to your script :)
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

My only gripe is the inconsistent momentum, which I'm sure you can tweak but on the scenes where the cart goes down a slope then suddenly jolts to about half the speed looks a bit strange. Definitely some of the highest production values I've seen in a DOOM mod before, though! Good work.
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

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"I'm back." Well, sorta.
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wildweasel
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Re: The WIP Thread

Post by wildweasel »

As cool as that looks, I'm not really a fan of the HUD, there's a lot of wasted space and the text blends too well with its background.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

xeno: that blue thing in the bottom right is too obstructive; even worse than those helmet HUDs!
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

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This better?
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

It's an improvement. Though I'd definitely prefer it without the boxes, it would look a lot cleaner imo.
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

I get what you're saying, but it's supposed to tie into the mod's theme somewhat.
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Re: The WIP Thread

Post by DoomKrakken »

Pillowblaster, super stoked to see what that new strike suit is gonna do! Also loving the dragon dance!

Ænima, Tormentor667... epic jobs, both of you!
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wildweasel
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Re: The WIP Thread

Post by wildweasel »

xenoxols wrote:I get what you're saying, but it's supposed to tie into the mod's theme somewhat.
You can still make it work with the theme, but color contrast and legibility are still major interface concerns. Your player needs to be able to tell this information at a glance, and that's difficult to do with a color theme that blends too well, and a font that is not especially clear without intense gaze.
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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »

EDIT: shading in 2nd image, a few palette changes

Working on the two lead characters' Signature Weapons for furry.wad, super early stuff

Diema gets an AS VAL - 3 x rand(5,10) damage at 990 rounds per minute with 30 round mags. Most powerful bullet-based weapon in the mod bar none
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And before anyone gets on my case about the VAL and 30-round mags, they do in fact exist, yes
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YukiHerz
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Re: The WIP Thread

Post by YukiHerz »


Making a thing.
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.+:icytux:+.
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Re: The WIP Thread

Post by .+:icytux:+. »

Trying out mapping again. Trying to make a simple short and fun map.
Simple kind of flew out of the window...

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Amuscaria
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Re: The WIP Thread

Post by Amuscaria »

.+:icytux:+. wrote:Trying out mapping again. Trying to make a simple short and fun map.
Simple kind of flew out of the window...

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very nice.
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Blox
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Re: The WIP Thread

Post by Blox »

its's too simple it has not enough copypasta'd 8x8 missing tile's and detail's
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