HotWax wrote:Perhaps this calls for an entirely new special, since it seems alot of people are running into this problem with A_CustomMissile. Perhaps A_MissileNoTarget("missiletype", spawnheight, spawnofs_xy, angle_horz, angle_vert), and maybe even a A_MissileAimRandom("missiletype", spawnheight, spawofs_xy) which would pick random values for the last two parameters?
and also http://forum.zdoom.org/viewtopic.php?t=1922Chilvence wrote:Ah, I see, you want to make a ring of ice projectiles. If you can squeeze an extra parameter into A_CustomMissile, then why not have an "ignore target" switch on the end? Or does decorate have to specify exactly the right amount of parameters?
Graf, would you please implement something like this so that whenever we make rings of projectiles, they would remain horizontal and would not try to aim at the player? (perhaps also having the option to aim up or down at an actor that happens to be directly in front of it like the mauler torpedo). We would greatly appreciate it.
