So I wanted try my hand at mapping and I wanted a little feedback on it.
The map is called "The Streets" Kind of a Duke Nukem inspired map. Here is a YouTube video of it and I have a download link also.
Download
I'm tossing the idea of a 5 map series with it in my head. Maybe I'll do it, but I'm not sure though.
Anyway I hope you enjoy it and if you have any advice, feedback, or feel like crushing someone's dreams let me know!
Oh yes I almost forgot. This map is in UDMF format so you might need GZdoom to play it but I'm not entirely sure. I haven't tried it on regular zdoom.
[Map] The Streets
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ramon.dexter
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Re: [Map] The Streets
Not bad. Nice work with the stock textures. But one advice - learn how to use texture scaling for even better versability. Some of the doom object are just absurdly large (texture PANBOOK for example - looks way better with scaling factor of 2, and also with scaling, the textures are sharper).
Re: [Map] The Streets
Yeah I made some maps before a few years ago and I wanted to give it another shot. I noticed all the cool things you can do with GZdoom Builder. Pretty much makes Doom into a build engine game. Not that I modded or mapped with that engine before but still it's really incredible what you can do. I think next time I'll experiment with 3D floors and underwater. Or at least the fake "3D Floors"
Re: [Map] The Streets
Looks pretty good to me I'm new to ZDoom myself and I'm amazed at how much you can do with the engine now. I definitely see the Build influence with the everyday objects constructed out of sectors (I like the use of the small grid flat as a keyboard), and nice use of slopes with the arches and so on. One thing that people told me when I started out was to have more enemies that come at you from the side rather than being obvious when you enter a room, like you did on the roof.
The only thing that stuck out to me was that the lift ride to the roof is absurdly long, with nothing happening - an opportunity to surprise a player there?
The only thing that stuck out to me was that the lift ride to the roof is absurdly long, with nothing happening - an opportunity to surprise a player there?
- Matt
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Re: [Map] The Streets
Lookin' good! I like all the nasty little surprise sniper angles the enemies can come at you from.
- JudgeGroovy
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Re: [Map] The Streets
Great map, fun stuff! Great flow to the level, really fun atmosphere, fun details like the bathrooms and rooftops etc, I like!
- YukesVonFaust
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Re: [Map] The Streets
A great map, really great map. i played it and it was great, with a duke3D Feel. (and a little wolfenstein (look at the book with a swastika or something))
Re: [Map] The Streets
very good job, it takes me back to the old Legacy days of the early 2000's, it reminds me so much of the maps from back then which is a good thing
Re: [Map] The Streets
Thanks for the comments guys I appreciate it! When I get the time I might try to make some new maps using new textures. Also, about those old Legacy maps. Could you tell me more about them? Like which maps are you referring too? I played some old Megawads before and I'm with you on those old styles, I think they had the right amount of detail. I also enjoyed Megawads like New World 2 and Alien Vendetta. I wanted to make some maps like that one day.