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Actor NewDoomPlayer : DoomPlayer
{
States
{
Death:
TNT1 A 0 A_Jump (128, "AltDeath", "AltDeath2")
Stop
AltDeath:
BLD1 A 10
BLD1 B 10 A_PlayerScream
BLD1 C 10 A_NoBlocking
BLD1 D 10
BLD1 E -1
Stop
AltDeath2:
BLD2 A 10
BLD2 B 10 A_PlayerScream
BLD2 C 10 A_NoBlocking
BLD2 D 10
BLD2 E -1
Stop
}
}
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GameInfo
{
PlayerClasses = "NewDoomPlayer"
}
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Execution could not continue. 1 errors during actor postprocessing

