[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby enderkevin13 » Thu Feb 04, 2016 3:39 pm

HazeBandicoot wrote:It'd be cool to see more of those "unobtainable" weapons being made.
I've improved this thing:
Image
Very subtle animation.
Image
And a crappy attempt at a fire animation.

Zipped frames: Includes individual muzzle/recoil for the three barrels

Damn, I want that sprite's kik
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Feb 04, 2016 9:40 pm

Captain Ventris wrote:Image
A li'l edit obviously inspired by the spooky eyeless pinky demon in Valiant. May make a mechleg version later as well.


I'm pretty sure those are both things in Tiberium Soul's Tiberium Doom and Insanity's Requiem.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain Ventris » Thu Feb 04, 2016 10:03 pm

Carbine Dioxide wrote:
Captain Ventris wrote:Image
A li'l edit obviously inspired by the spooky eyeless pinky demon in Valiant. May make a mechleg version later as well.


I'm pretty sure those are both things in Tiberium Soul's Tiberium Doom and Insanity's Requiem.

Dangiiiiiiit

Good news is that I'd intended to make a fancier version so might as well get moving on that ;)
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Fri Feb 05, 2016 12:59 am

you're all a bunch of sticks viewtopic.php?f=19&t=44603

not sure who's the one who edited it onto eriance's (it was definitely in DE?) old-ass demon edit though
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Re: [SPRITES] Spriting Carnival!!

Postby ravage » Fri Feb 05, 2016 3:26 am

Image

now with H!Zone action. Whatever the fuck that weapon is.

Edit: Updated with some textures I hastily ripped/remade from the screencaps. They're not that great, but I'm sure someone can do something with them.
Last edited by ravage on Fri Feb 05, 2016 6:23 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Feb 05, 2016 5:42 am

great work as always, but sadly that wand seems out of perspective. it looks like stretched up instead of held down.
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Fri Feb 05, 2016 6:27 am

Captain Ventris wrote:Image


See this topic, long ago:
viewtopic.php?f=3&t=15080&start=12495
viewtopic.php?f=3&t=15080&start=12510

IMX wrote:
Captain J wrote:also did you thought about this mouth could be useful for baron like creatures?


Not sure, the quality might decrease if I even try to fuse with the baron's mouth

Gothic wrote:Oh hey, we may get new sprites to differentiate the Blood Fiend and Mauler Demon from the Beastiary


This is actually a request I received, not that I plan on submitting it officially somewhere or anything

oh_lawd2.png


Edit: Whole thing done

Spoiler:


With mech legs?

IMX wrote:Walking frames done

Image

Slax wrote:Guy probably gets stuck in walls every other day.


"Put sum horns in ya, they said. You'll grab more enemies that way, they said"



And for a fancier version, I made one:

Gez wrote:Got kinda lazy in the end, but I like it. Dunno how the death animation looks in-game, though.
Image

Bonus:
Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Captain Ventris » Fri Feb 05, 2016 8:35 am

Yaaay, thanks for digging up the sources, guys. Also that one-eyed brown version looks like the Cycloid Emperor's dog :P

Anyway, since I'm a farcical rube I'd already done the whole frikkin' sheet at work before reading this thread again, but hey. Just glad to know who it was that did it first.
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Re: [SPRITES] Spriting Carnival!!

Postby Nevander » Fri Feb 05, 2016 8:39 am

ravage wrote:Edit: Updated with some textures I hastily ripped/remade from the screencaps. They're not that great, but I'm sure someone can do something with them.

SWEET! I don't know how they will look in-game compared to the ones I'm already using for the map but I will load them as a PWAD to replace mine and see.

Captain J wrote:great work as always, but sadly that wand seems out of perspective. it looks like stretched up instead of held down.

That's probably the way WizardWorks drew the "sprite." They didn't have to make things look all that believable, but they did a really good job faking them with D!ZONE's covers.
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Re: [SPRITES] Spriting Carnival!!

Postby .+:icytux:+. » Fri Feb 05, 2016 11:10 am

Captain Ventris wrote:Image


It's great to see IMX finishing the concept monster I did and all these variants that spawned since :D:D:D :wub:
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Re: [SPRITES] Spriting Carnival!!

Postby Galaxy_Stranger » Fri Feb 05, 2016 12:37 pm

ravage wrote:
Spoiler:


now with H!Zone action. Whatever the fuck that weapon is.

Edit: Updated with some textures I hastily ripped/remade from the screencaps. They're not that great, but I'm sure someone can do something with them.


What's that for? Looks like updated graphics for a Blake Stone mod.
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Fri Feb 05, 2016 2:07 pm

The brown version's eye gets green when it dies! I'm not sure if it is intended. Anyways, outstanding work!

I'll maybe give a shot to animate the firing of HazeBandicoot's weapon.
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Fri Feb 05, 2016 2:25 pm

If you're talking about my edit of the demon edits, the eye is green all the time except when it flashes yellow for the attack.

It's a cacodemon eye.
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Fri Feb 05, 2016 3:22 pm

Oh, ok!

Image

That animation i said i'd do.
Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Marrub » Fri Feb 05, 2016 3:23 pm

Stopsignal wrote:Oh, ok!

Spoiler:


That animation i said i'd do.
Spoiler:

That looks awesome!
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