[Wolfenstein: Blade of Agony] v3.1 released (p204)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WolfenDoom] Blade of Agony (new shots p69)
So how exactly this polyobjects doors works? I see in your video that they don't need to be infinite tall now. So is that some new feature of ZDoom or is it a trick with texture?
PS
Amount of work in this mod is really impressive. All that things look incredible.
PS
Amount of work in this mod is really impressive. All that things look incredible.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p69)
@Reinachard - Simple Polyobjects with a midtexture, nothing too fancy
Just that the midtexture is two-sided and not infinitely tall.

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Re: [WolfenDoom] Blade of Agony (new shots p69)
Thanks for explanation. At the time when I last did polyobjects I was sure that they will disappear when they cross the line between two sectors. So they are more stable right now I think or I messed something.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p69)
Yes, the rendering was heavily optimized in the past
Re: [WolfenDoom] Blade of Agony (new shots p69)
Would you guys be interested in a custom menu theme? It's a bit rough, but I could clean it up some if you're interested!
- demo_the_man
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Re: [WolfenDoom] Blade of Agony (new shots p69)
how do i get that to work, ive been trying to make a gate in an outdoor area swing open, but it keeps stretching into the skyTormentor667 wrote: Just that the midtexture is two-sided and not infinitely tall.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots p69)
Wow, this is porn to my ears, absolutely awesomeGifty wrote:Would you guys be interested in a custom menu theme? It's a bit rough, but I could clean it up some if you're interested!

@Demo - Just try BoA and see how it's done

Re: [WolfenDoom] Blade of Agony (new shots p69)
I'm wondering if Laz rojas himself knows about Blade of Agony's existence. He knows about Wolfendoom enchanted so i'm guessing he knows about this mod as well.
Re: [WolfenDoom] Blade of Agony (new shots p69)
I've spoken to him about it and asked his permission to use his pics in the game (he's quite particular about that).Luigi2600 wrote:I'm wondering if Laz rojas himself knows about Blade of Agony's existence. He knows about Wolfendoom enchanted so i'm guessing he knows about this mod as well.
Re: [WolfenDoom] Blade of Agony (new shots p69)
I'm finally getting my new computer this monday, so I will be able to run this demo at full graphics (actually I couldn't even run the second map with my current one). Can't wait.
Re: [WolfenDoom] Blade of Agony (new shots p69)
No problem, use it however you like. I'll send you a refined version as soon as I can.Tormentor667 wrote:Wow, this is porn to my ears, absolutely awesomeThough I'd like to use it somewhere else than in the titlemap, I think it fits later maps very well. Do you mind cleaning it up as you wanted to?
Re: [WolfenDoom] Blade of Agony (new shots p69)
Take a try mate! you cant really know that
- wildweasel
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Re: [WolfenDoom] Blade of Agony (new shots p69)
....what?cem26 wrote:Take a try mate! you cant really know that
Re: [WolfenDoom] Blade of Agony (new shots p69)
I think he was referring to this:
Lycaon wrote:I'm finally getting my new computer this monday, so I will be able to run this demo at full graphics (actually I couldn't even run the second map with my current one). Can't wait.
Re: [WolfenDoom] Blade of Agony (new shots p69)
What is Wolfendoom Enchanted? Just searched the Projects part of the forum and nothing came up...Google no help either.Luigi2600 wrote:I'm wondering if Laz rojas himself knows about Blade of Agony's existence. He knows about Wolfendoom enchanted so i'm guessing he knows about this mod as well.
