Any things you find odd about ZDoom (software renderer)?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Xane123
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Graphics Processor: nVidia (Modern GZDoom)
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Any things you find odd about ZDoom (software renderer)?

Post by Xane123 »

I've recently discovered something odd about ZDoom, specifically how it renders voxels; If I look up or down at a voxel and move towards it, it appears to hover at a different speed than the rest of the rendered area and to a different height, making overhang objects float above the ledge tbey're supposed to be attached to and as shown here, springs go through the ground!

Here's a video of the odd voxel rendering compared to GZDoom's true 3D model voxel rendering...does this happen because the voxel-rendering code comes from the Build engine like slopes or something? Also, does anyone else here have something weird they find about the software renderer?
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Nightfall
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Re: Any things you find odd about ZDoom (software renderer)?

Post by Nightfall »

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sonic_HD87
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Re: Any things you find odd about ZDoom (software renderer)?

Post by sonic_HD87 »

Something i've tried with voxels is to make an actor which yscale is 0.1 (near total flatness) and replace his sprite with a flat voxel. What happends is when you get closer to the actor, it's get more detailed suddently (something similar to the texture pop-in issue). It looks like some render distance is being applied, but i don't consider it as a bug or something.
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Xane123
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Re: Any things you find odd about ZDoom (software renderer)?

Post by Xane123 »

@Nightfall That's good...it's ufortunate what the response was, though.

@sonic_H87 AThat's interesting; The rendering glitch I noticed was like what happened in my video; Make a voxel, then look up/down at it and while flying, move towards and away from it diagonally up/down and it will appear to hover at a different rate than the player.

Also, are there any other things people find weird about the software renderer?
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