[ON HOLD] Bumi: Real-Time Day/Night & Weather

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Jaxxoon R
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by Jaxxoon R »

How do you feel about a vast and open canyon full of trees and water?
Spoiler:
Just curious. Happened to have this on hand and, since I'm rather curious how this thing would fare in something of such size.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by Nash »

Jaxxoon R wrote:How do you feel about a vast and open canyon full of trees and water?
Spoiler:
Just curious. Happened to have this on hand and, since I'm rather curious how this thing would fare in something of such size.
That looks perfectly fine! If your map runs at 60 FPS currently with no problems, then it should be fine with the weather system too.

You're going to donate that map to me? =P

Also, requote because new page:
Nash wrote:Mapper needed

I will be taking a break from this for a few days to finish up recording my band's album. Anyone want to contribute a small demo map to showcase engine features? It can be a small town the size of Doom 2's Downtown. Even if you can provide me a basic layout, it's enough... I can finish the rest on my own!
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DrMoney
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by DrMoney »

Sorry if this was answered elsewhere:

If this were applied to a map pack, would the time/month/particle types carry status over between maps or reset the cycle?
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Jaxxoon R
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by Jaxxoon R »

Nash wrote:That looks perfectly fine! If your map runs at 60 FPS currently with no problems, then it should be fine with the weather system too.

You're going to donate that map to me? =P
Good to hear. And, really, why not? =P Just be aware that it's kind of as-is and has no ending ATM. And that there are sort of uh... watermelons on stilts in the latter half of the map.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by Nash »

DrMoney wrote:Sorry if this was answered elsewhere:

If this were applied to a map pack, would the time/month/particle types carry status over between maps or reset the cycle?
Of course they would carry over, this is designed for RPGs/open world-type stuff. :D

More technical info: great care has been taken to make sure the data stays clean between levels, and if you were to jump back and forth between levels, there would be no overlaps or collisions (like stray scripts and things like that), weather stuff is carefully destroyed and re-created every level load... variables that need to be reset are properly reset, variables that need to stay persistent will stay persistent... etc
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cortlong50
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by cortlong50 »

hey nash, i have an outside section of a map that you can play with, its a court yard of a building, and it would probably work pretty well. its a little complicated, so it would be cool to see how well it works with 3d sectors and all that good stuff.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by Nash »

cortlong - sounds good, send it my way and I'll take a look! You can PM if you want it private (although note that I will release it publically as an engine demo if I decide to use it)
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

> SOURCE CODE ON GITHUB <

Still no demo map, will anyone be kind enough to please make me a map so that I can make a playable demo to showcase engine features and how to use this system. Thanks.

Have fun!

NOTE: There is still no documentation. And possibly the map library, the one where you would need to include to script custom weather effects without recompiling Bumi, does not work yet. I will address these ASAP. The source code is released early for educational purposes only.
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Jaxxoon R
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Jaxxoon R »

Just repurpose a Freedoom map if you need a playable one that badly.
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cortlong50
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by cortlong50 »

Nash wrote:cortlong - sounds good, send it my way and I'll take a look! You can PM if you want it private (although note that I will release it publically as an engine demo if I decide to use it)
crap sorry i didnt see your reply, the map is still WIP as i am just adding the finishing touches, so let me wrap it up RIGHT NOW, and illl have it to you in an hour or two.

remember, its just a small outdoor area. nothing incredible. i wish i could give you more at the moment. but once i get the city all done, i will for sure send it your way and elt you play with it.

here is a link of the area, it looks smaller, but it would be cool to see what it does in smaller tighter areas as opposed to just outside, especially once with a lot of stacked sectors and really finicky details. so im curious.


http://imgur.com/a/cwHSy


ill have it to you by about 5 mountain time. unfortunately i highly doubt that it is going to work for you as a demo map, it just isnt open enough.
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DrMoney
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Re: Bumi: Real-Time Day/Night & Weather [mapper for demo nee

Post by DrMoney »

Nash wrote:Of course they would carry over, this is designed for RPGs/open world-type stuff. :D
Great to hear, can't wait to get started with it!
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Hi Nash! Thanks for sharing this amazing stuff! But I have some problem here. I follow your instructions but I have error message when lounch compile.bat:
Image

This one said that system can't find path, but I'm replace that 3 lines in bat exactly as you said:

REM Set the path to your game executable (ZDoom, GZDoom, whatever)
REM and the executable itself below.
set exepath="C:\Users\Ryszard\Desktop\GZ2.1\"
set exename=GZDoom.exe

REM Set the path to your project below.
set projectpath="C:\Users\Ryszard\Desktop\Bumi\"

(I have GZDoom and Bumi folder on desktop).
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Have you extracted the latest version of GDCC into the /gdcc folder?

Image

Also, what does that error mean in English? The 2 lines that says "System somethingsomethingsomethig" ... ?
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Yes, I extract gdcc into gdcc folder (I don't sure now if is it the latest version). This 2 lines means "system can't find the specified path".

Edit:
Yes, I download the latest version: gdcc_v0.7.0-143-gdbf4017_win64
Last edited by Reinchard2 on Sat Jan 23, 2016 3:32 am, edited 1 time in total.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

What version of Windows are you using?
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