So without much more gabbing here's a few screens of my first level to this point. I've been learning as I go so this has taken me nearly a month thus far but it's finally almost complete. The story isn't overly deep, Sentek is basically a company I created which in the plot has bought out the UAC (who went bankrupt after the fiasco's that resulted in the first two games) and has enhanced some of the old demons and have a collection of new demons and human characters of their own.
The biggest thing I'm going for with this mod is making levels that are believable but also push the fantasy envelope a little and kind of blend gameplay with realism.

Probably not hard to guess which Doom port inspired this rooms design.

One of my custom doors. Particularly proud of this one. Variant 1 of 3.

Variant 2 of 3.

This was the room that the entire level started around originally. Made use of a few different 3D floors to help this room take shape.

This is a hallway at a transitional phase of the 1st map. This room is still not final with regards to textures save for the glassed in pillars.

Outer courtyard area. Doom 3 inspired this area with regards to the overhead hallway. Was also part of a different level originally and marks my first attempt at using a 3D floor to create a room with walls as well as the floor section.

The outside of my warehouse area. The road consists of hi-res texture variants of the original Duke Nukem 3D road textures. Courtesy of the Duke forums. The skybox is also custom using a few cuts of a city view.

My gun display case room. This one I'm proud of. The custom pillars from the silver room a few images above made good pedestals as well.

This room went through about a days worth of redesigns and drove me bonkers. I just couldn't decide on a look I liked for it.

The Duke fan in this room has since been replaced with the high res version.

This light won't be staying as it was just a random inspiration which found it's way into the "bonkers" room mentioned above.
All of the black glove mods were done by me using photoshop and the pistol sprite was completely custom by me and made use of a Beretta stock photo originally. I'm currently working on adding the polish and the rest of the dynamic lights as well as placing the monsters, keys and resources. Spawn scripts will be used for 90% of the interactions as I like the control it gives over monster placement and appearance.
Will update as it goes along.









