[Undertale] Determination. (Update 1.11 - LOVE Counter+Fix)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
This might sound pretty out of place, but what if the child ripped out the arm cannon from Mettaton NEO and used it as a plasma cannon? Firing high-explosive projectiles with a considerable amount of time to recharge?
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
I can't compete with that. Do it.Ribo Zurai wrote:This might sound pretty out of place, but what if the child ripped out the arm cannon from Mettaton NEO and used it as a plasma cannon? Firing high-explosive projectiles with a considerable amount of time to recharge?
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
does the charge time take longer than the actual fight? :v
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Another thing i'd like to see(and if it's too hard for you, Ribu, I can try to draft something up myself), is genuine LOVE mechanics. That being that LV affects defense and even melee range(ever so slightly).
-
- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
I will have to rewrite a few things if so. I didn't expect the mod to develop this far to change this much. The instakill is to ensure that the counters for EXP and LOVE work, because the melee attack's puff generates a A_RadiusGive line everytime it hits a monster (who expectedly should be dead) to give a specific inventory to the player (who is close) to trigger a counting code.
I'm not sure if I can, without modifying the monsters to ensure wider compatibility, work on a way around it.
I'm not sure if I can, without modifying the monsters to ensure wider compatibility, work on a way around it.
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
I'm not asking for you to change the damage that the Real Knife does. Keeping the instakill is fine by me.
I'm talking about modifying player damage factors by LV.
EDIT: Two problems i've found.
1. Berserk Pack doesn't restore full health like it's supposed to. Probably because Chara has 200 health for a max.
2. Dual laughing maniacally. Alt-fire needs a cooldown time, I think.
MOAR EDIT: The biggest thing standing in the way of my idea of implementing actual proper LV mechanics is the script regarding EXP and LV itself. It tends to get a bit out of hand later on in a wad, constantly reupdating LV at the beginning of a level. Obviously, this would screw around with any attempt to have LV have any gameplay impact. Besides the fact that you get spammed with the LVL up noise every new map.
I think LOVE ought to be moved to a global variable, and given an initialization script at the beginning of a new level, rather than the current system.
EDITERMINATION: I went into the ACS and drafted up a basic version of what i'm talking about. Defense boost only.
I'm talking about modifying player damage factors by LV.
EDIT: Two problems i've found.
1. Berserk Pack doesn't restore full health like it's supposed to. Probably because Chara has 200 health for a max.
2. Dual laughing maniacally. Alt-fire needs a cooldown time, I think.
MOAR EDIT: The biggest thing standing in the way of my idea of implementing actual proper LV mechanics is the script regarding EXP and LV itself. It tends to get a bit out of hand later on in a wad, constantly reupdating LV at the beginning of a level. Obviously, this would screw around with any attempt to have LV have any gameplay impact. Besides the fact that you get spammed with the LVL up noise every new map.
I think LOVE ought to be moved to a global variable, and given an initialization script at the beginning of a new level, rather than the current system.
EDITERMINATION: I went into the ACS and drafted up a basic version of what i'm talking about. Defense boost only.
Spoiler:
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
I'm loving what I'm seeing with this mod! Lets hope you continue to make it better and improve upon it!
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Ya know what'd be cool for this mod, though? If, instead of blood, there was a way to change the 'death' sprite of every monster with a disintegration effect, similar to how monsters die. And the dust left by them could still be used for if you want to remember where certain monsters were (if you like resurrecting them). Sounds really difficult to do, but I think it'd work well with the mod. ^-^
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
It wouldn't be that hard to do.....just time-consuming.CirnouliK wrote:Ya know what'd be cool for this mod, though? If, instead of blood, there was a way to change the 'death' sprite of every monster with a disintegration effect, similar to how monsters die. And the dust left by them could still be used for if you want to remember where certain monsters were (if you like resurrecting them). Sounds really difficult to do, but I think it'd work well with the mod. ^-^
EDIT: It would make sense to have this neutralize respawns tho. lack of determination.
EDIT 2: Which would make more sense? Using the pain sprite as a base, or the death sprites?
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
You could either freeze them in their pain sprite and have them disintegrate from that (more like Undertale; I wouldn't know firsthand, having not killed anyone in that, but IIRC only the main characters have elaborate death animations before they turn to dust, whereas regular encounters just put on their ouch face and disappear), or have them just play their normal death animation, then disintegrate the corpse (less accurate, but probably easier).Silentdarkness12 wrote:Which would make more sense? Using the pain sprite as a base, or the death sprites?
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Probably the pain sprite.Silentdarkness12 wrote:It wouldn't be that hard to do.....just time-consuming.CirnouliK wrote:Ya know what'd be cool for this mod, though? If, instead of blood, there was a way to change the 'death' sprite of every monster with a disintegration effect, similar to how monsters die. And the dust left by them could still be used for if you want to remember where certain monsters were (if you like resurrecting them). Sounds really difficult to do, but I think it'd work well with the mod. ^-^
EDIT: It would make sense to have this neutralize respawns tho. lack of determination.
EDIT 2: Which would make more sense? Using the pain sprite as a base, or the death sprites?
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
How's this, guys?


Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Not bad! 
In all of Doom's fighting the creatures of hell, I think that this is the scariest situation a mod has ever given me D:

In all of Doom's fighting the creatures of hell, I think that this is the scariest situation a mod has ever given me D:
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Alrighty! Then i'll get to work on the other monsters!
- Marisa the Magician
- Banned User
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
- Contact:
Re: [Undertale] Determination. (Update 1.11 - LOVE Counter+F
Two things:
1. There are a lot of typos and small mistakes in wording compared to text from the original game.
2. The level up sound is wrong, it should be this one.
Also, I've been tweaking the SBARINFO of this mod and Sans so it looks fine on all resolutions (even 320x200, which is what I play at on my laptop). If I remember well, I shared them over IRC.
I like the idea of having demons turn to dust like that, could additionally have "boss demons" show their souls breaking.
1. There are a lot of typos and small mistakes in wording compared to text from the original game.
2. The level up sound is wrong, it should be this one.
Also, I've been tweaking the SBARINFO of this mod and Sans so it looks fine on all resolutions (even 320x200, which is what I play at on my laptop). If I remember well, I shared them over IRC.
I like the idea of having demons turn to dust like that, could additionally have "boss demons" show their souls breaking.