[Map]1998: Universal Morphocalypsis.

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YukiHerz
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[Map]1998: Universal Morphocalypsis.

Post by YukiHerz »

[Insert a fancy logo]

Story:
After a long lasting fight against the Mother Demon and her army, you stand victorious on a battlefield filled with the bloody remains of countless demons, but suddenly, from within the Mother Demon's guts you find a strange demonic tablet that violently flashes once in your hands and knocks you out.

A growling voice whispers to you from the Pitch Black Void:
-You have done well, my puppet, now the laws binding the Multiversal Nexus have vanished thanks to the Runes of Power, I am free once more to do my will, and that is to bring all and make it whole, and in this singular reality i will proclaim myself god of doomsday, my body begins to feel the power and fury of existence once again, astral energies flowing into me, kings and gods alike will once again cower before the might of Balagoth, as for you, you may still be useful.

Well you done fucked up marine, by picking up that ancient tablet you broke the binds put on the elder God Balagoth from who knows where and he started merging hell with a later point of earth history, when it is already recovered by the survivors of the demon wars and living in relative peace.

Preventing a second Demon War is impossible now, time to grab your weapons and put "Balagoth" in your list of Big Game, right between the Icon of Sin and Elvis Presley.

Information:
-What is this?
A map pack (Planned 8 maps).
-What are you smoking?
19 years of creative restraints.
-What are the themes?
This is a Doom 64 styled map pack, so i'm taking my time making sure it feels similar to Doom 64, you can also modify the pk3 and remove the sprites and decorate to play it vanilla.
-How much progress does this have?
The first phase of the first map, there's still an entire section of the map i want to create and then making sure it comes out nicely, the map has multiple reverbs set, the enemies of the map are replaced by d64 sprites (Only the ones that are used in the maps, the rest of the cast will be added later).
What's in:
One incomplete map (Which replaces MAP01 of Doom 2, can be exited to MAP02 normally).
Zombieman, Shotgun Guy, Carbine Guy (replaces Chaingun Guy), Imp, Demon (Spectre is still unscaled, i think the larger size makes it more dangerous looking) and Hell Knight.
All Weapons 64'ed, with Cage's extra frames.(See below)
What's Not In:
The Chaingun, since i couldn't put a chaingun on the chaingun guy i made him drop a carbine, covers the same function.
D64 sounds, currently these work perfectly alongside this mod: http://forum.zdoom.org/viewtopic.php?f=19&t=19403
Elvis Presley.

Download: http://www.mediafire.com/download/9kzq2 ... 4Heart.pk3

Credits:

Code: Select all

//Doom 64, PSX Doom, Doom
Midway, ID Software
//Doom 64 Texture Varians
DrDoctor
//PSX Fire Skies
Scalliano, fenderc01, Gez
//D64 Reloads
Cage
//Herz Doom (Unreleased Mod) and this thing
HazeBandicoot
Screenies: These may represent previous versions of the map (From Earliest Screenshot to Latest).
ImageImageImageImageImageImageImage
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RUNSABER
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Re: [Map]1998: Universal Morphocalypsis.

Post by RUNSABER »

I enjoy the style and foundation of this project - keep it up and take the time you need to get that feel going! I love to play darker-styled maps and this fits up my alley. Will you also use the Doom 64 music or fill in the levels with various ambient soundtracks from other games? All of the screens are my favorite XD
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YukiHerz
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Re: [Map]1998: Universal Morphocalypsis.

Post by YukiHerz »

This may take a few weeks to get to a level that i can say "It's completed", i'm still learning how to make maps look good and have good gameplay.

About the music, i'll be using DeXiaZ' tracks for each level, they are the same tracks that may be used in the Lost Levels for PSX Doom TC.
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YukiHerz
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Re: [Map]1998: Universal Morphocalypsis.

Post by YukiHerz »

Image
Image
Not dead, just slightly alive.
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Dynamo
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Re: [Map]1998: Universal Morphocalypsis.

Post by Dynamo »

Looks great, keep it up :)
jdagenet
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Re: [Map]1998: Universal Morphocalypsis.

Post by jdagenet »

Awesome stuff! Gotta love a good Doom 64-oriented project :D
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YukiHerz
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Re: [Map]1998: Universal Morphocalypsis.

Post by YukiHerz »

Decided to put some new textures because Scalliano's weren't enough.
Image
Image

A room every two days is too much for me.
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