[Undertale] Determination. (Update 1.11 - LOVE Counter+Fix)

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Ribo Zurai
Posts: 872
Joined: Fri Jul 03, 2009 1:47 pm

[Undertale] Determination. (Update 1.11 - LOVE Counter+Fix)

Post by Ribo Zurai »

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Greetings.

Welcome to my new project, Determination. Basically a small mod for people who like to go in a bit of mindless genocide.

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One hit kill everything with the Real Knife! Kill as fast as you can and get a higher combo! Gather EXP and maximize your score!
Press the AltFire button to unleash a laughter to scare your enemies away for a while!


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Compatible with most monster-only mods!

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Compatible with gore-related monster mods!

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Compatible with Toriel!*


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Have fun!

Credits:
Audio/Sprites - Undertale by Toby Fox
Knife - Wolfenstein 3D, modified by myself
Coding - Ribo Zurai

Changelog:

Code: Select all

1.11
Fixed the HUD at least, thanks to Major Cooke and silentdarkness12.

1.1
Added a LOVE counter.
Made a few tweaks.

1.01
Fixed a few music issues.
Fixed EXP resetting between levels.
Tweaked Stamina a bit.
Added a new intermission!
Laughter now renders you unkillable for 8 seconds while scaring monsters away.

1.0
Original Release

Download Here!

For Pete's sake, activate "Stretch HUD in Full Screen" in the HUD Options or it will not show up properly!

*Goatmon is still best mom. She is not in the mod.
Last edited by Ribo Zurai on Mon Jan 18, 2016 5:16 pm, edited 5 times in total.
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Silentdarkness12
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Location: Plains of Pride

Re: [Undertale] Determination.

Post by Silentdarkness12 »

Ah, jeez.....it's the demon child.

EDIT: Does the fullscreen hud work for widescreen resolutions? Because the only hud I can find is the default hud.
mumblemumble
Posts: 927
Joined: Fri Aug 23, 2013 1:59 pm

Re: [Undertale] Determination.

Post by mumblemumble »

.....Someone MUST do a deathmatch with this and sans mod

It MUST be done.

Would actually be a sweet fight too, except the gaster blaster isn't really dodgable I don't think.

But the idea of this sounds absolutely great, could make a map for it and everything, reinacting that final fight rather well, sans throwing attack after attack, while chara is 1 blow away from killing.

It might take a bit of tweaking for both mods, but I could see a really, really, REALLY cool dueling game setup if this were to be done. Perhaps even with a script where sans player gets a buff for say, 3 minutes, till chara gets the upper hand, and can kill.

Someone really should do this.

EDIT: Just realized sans mod and this made by the same guy.

Ribo Zurai.... Get the fuck on making a duel mode thing a reality. That would be fucking sweet.
Last edited by mumblemumble on Wed Jan 13, 2016 5:42 pm, edited 2 times in total.
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Ethril
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Location: with you in the dark

Re: [Undertale] Determination.

Post by Ethril »

Oh fuck no, I'm not letting that... that thing into my Doom.
Oh, sure I'll still slaughter demons by the hundreds, but... there's just no sport in doing it like this.

this is pretty cool actually. still, i prefer something with more of a challenge... or at least more of a spectacular light show. :V
i guess i'll take it for a test drive, then i'll feel bad about it and undo it. even if i have to put up with flowey mocking me afterwards. :V


this fucking game has ruined me, man. i was actually slightly afraid to let this thing on my hard drive

edit: wait shouldn't the sleeve be green- OH GOD IT'S STILL FRISK'S BODY ISN'T IT
ALL ABOARD THE NOPE TRAIN TO FUCKTHATVILLE
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Ribo Zurai
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Joined: Fri Jul 03, 2009 1:47 pm

Re: [Undertale] Determination.

Post by Ribo Zurai »

Ethril wrote:edit: wait shouldn't the sleeve be green- OH GOD IT'S STILL FRISK'S BODY ISN'T IT
ALL ABOARD THE NOPE TRAIN TO FUCKTHATVILLE
Took less than I expected to someone notice it, heh.
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TheAdmantArchvile
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Location: Halfway to Madness

Re: [Undertale] Determination.

Post by TheAdmantArchvile »

Next thing you need to do is a seizure inducing Metaton mod.
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Ribo Zurai
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Joined: Fri Jul 03, 2009 1:47 pm

Re: [Undertale] Determination.

Post by Ribo Zurai »

TheAdmantArchvile wrote:Next thing you need to do is a seizure inducing Metaton mod.
Coming in 2021: Jerry.

In this rhythm I will end up making every single character in Doom, even the rock in Toriel's tutorial.
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Beed28
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Location: United Kingdom

Re: [Undertale] Determination.

Post by Beed28 »

Will definitely give this a try.

But if I play this, will this forever taint my ZDoom config files?
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RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: [Undertale] Determination.

Post by RikohZX »

I'll be honest, the stamina system basically makes this lose its fun factor real quick. The same thing happens with the Sans mod, but it gets aggravating to get halfway through a map only to be stonewalled by the fact that with no healing items around you can't even stab enemies anymore and you have no other way of regaining the stamina.
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Ribo Zurai
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Re: [Undertale] Determination.

Post by Ribo Zurai »

RikohZX wrote:I'll be honest, the stamina system basically makes this lose its fun factor real quick. The same thing happens with the Sans mod, but it gets aggravating to get halfway through a map only to be stonewalled by the fact that with no healing items around you can't even stab enemies anymore and you have no other way of regaining the stamina.
Medikits and Stimpacks recover your Stamina along Health.
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Beed28
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Re: [Undertale] Determination.

Post by Beed28 »

So here are my thoughts so far:

* The player should be able to throw the knife, which would cost more stamina than the usual stab. It would make it possible to kill faraway monsters that would be impossible to stab otherwise (and therefore be able to reach DETERMINATION in those maps).
* Speaking of which, how would the player be able to kill the Icon of Sin?
* The scary music at the TITLEPIC cuts off after only a few seconds.
* The pitch of the Game Over music is different than what it was in the actual game. I could send you a music file that has the correct pitch at some point.
* My HUD doesn't quite fit on the screen properly. Yes, I have "Stretch HUD in Full Screen" turned on.

EDIT: Forgot one last thing. The damage numbers should have a red outline instead of white. Also, using IDDT twice on the automap reveals the number things not being removed properly from the map.
Last edited by Beed28 on Wed Jan 13, 2016 8:04 pm, edited 1 time in total.
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Ribo Zurai
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Re: [Undertale] Determination.

Post by Ribo Zurai »

* I never really imagined someone would play an entire WAD with that.
* Knife throwing? Ehh, does not sound like something Undertale would do.
* That's fixed in the next patch.
* Fixed too.
* HOW THE F**K DO I SBARINFO
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phantombeta
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Re: [Undertale] Determination.

Post by phantombeta »

@Ribo Zurai

Code: Select all

base Doom;
height 0; // 32 with regular Doom status bar
//resolution 340, 240;
statusbar fullscreen, fullscreenoffsets
{
drawkeybar 100, horizontal, auto, -415, 250, 0, 3, 8;
//DrawString CONFONT, White, "Keys", -365, 240, 1, alignment (right);
DrawMugShot 1, disablegrin, disablerampage, disableouch, disablepain, 20, 236;
drawbar "HPBAA0", "ENBAA0", health(200), horizontal, Interpolate(4096),62, 236;
drawbar "ENBAA0", "STBAA0", Ammo1, horizontal, Interpolate(4096), 76, 248;
drawbar "ARBAA0", "ENBAA0", armor, horizontal, Interpolate(4096), 90, 260;
}
You're doing it wrong. [wiki=StatusBar]The wiki tells you how to correctly make offsets/XY coordinates when using fullscreenOffsets.[/wiki] Your sans mod probably has the same issue.
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Ribo Zurai
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Re: [Undertale] Determination. (Update 1.01)

Post by Ribo Zurai »

That's what I don't understand, It shows up perfectly in my end, but for other people it appears minuscle or going offscreen. And yeah, Sans had the same issue.
Last edited by Ribo Zurai on Wed Jan 13, 2016 8:36 pm, edited 1 time in total.
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Beed28
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Location: United Kingdom

Re: [Undertale] Determination. (Update 1.01)

Post by Beed28 »

Another thing I forgot! EXP should carry over between maps. Everytime you move on, it resets to 0 EXP again.

Oh, and what about the LOVE meter? If you've put in the EXP meter, you gotta include LOVE as well!
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