Need some help getting fluidsynth to work.

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wpninja
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Need some help getting fluidsynth to work.

Post by wpninja »

I have been at this problem for like a month and could never seem to get it to work :(. Reading the wiki only helped me a tiny bit but still the problem prevails Here are the steps I took.

1.Downloaded theFluidsynth.dll and put it in the GZDoom folder
2.Downloaded and installed the WeedsGM3.sfARK and created the WeedsGM3.sf2 file and put that in my GZDoom Folder
3.Now typing in the right file path after Fluid_Patchset might be what I am having trouble with but I tried soo many different ways that I feel I had to have done it right atleast once but some reason I still get no music when typing it in.

The name of the current location looking through the properties of my weedsGM.sf2 file is- C:\Users\Laura\Desktop\Project Brutality File
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Kombine
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Joined: Thu Jul 23, 2015 7:44 pm

Re: Need some help getting fluidsynth to work.

Post by Kombine »

Are you including the soundfont itself in Fluid_Patchset and not just the location? It should look something like this:

fluid_patchset=C:\Users\Laura\Desktop\Project Brutality File\WeedsGM3.sf2
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: Need some help getting fluidsynth to work.

Post by Gez »

Beware of paths with spaces in them! You might need to put them into quote to force the parser to see it as just one string, instead of cutting off after "Project".
fluid_patchset="C:\Users\Laura\Desktop\Project Brutality File\WeedsGM3.sf2"

If you want, you can look at this and adapt it. Reminds me I need to update it to incorporate WildMIDI now.
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Kombine
Posts: 26
Joined: Thu Jul 23, 2015 7:44 pm

Re: Need some help getting fluidsynth to work.

Post by Kombine »

Gez wrote:Beware of paths with spaces in them! You might need to put them into quote to force the parser to see it as just one string, instead of cutting off after "Project".
fluid_patchset="C:\Users\Laura\Desktop\Project Brutality File\WeedsGM3.sf2"

If you want, you can look at this and adapt it. Reminds me I need to update it to incorporate WildMIDI now.
I didn't know that. I'll keep that in mind from now on just in case. Hopefully, this solves the problem for the OP.
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