DOOM NEMESIS alpha demo released
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 452
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Re: DOOM NEMESIS (Looking for quest ideas!!!)
I coded a HUB outdoor map. The start is the following: you crashed with the emergency capsule on earth, somewhere in the wilderness of some continent
Its time for BRAINSTORMING some nice ideas for Quests!
By the way, if anyone knows a resource for high detailed indoor level prefabs to save map building time, please let me know.
Its time for BRAINSTORMING some nice ideas for Quests!
By the way, if anyone knows a resource for high detailed indoor level prefabs to save map building time, please let me know.
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Re: DOOM NEMESIS (Looking for quest ideas!!!)
i dont know much about resources (and trust me, ive looked haha) but i do know that i love the idea.
some quests. (keep em simple to start.)
1. acquiring BFG parts. which in turn gives you the full weapon. they can be scattered all over the place.
2. escort random people. i love this type of stuff, make em but vulnerable and walk em through hell.
3. get food for NPCs that is guarded by enemies. stuff like that, i think you have a great idea, lets see you do this shit haha.
some quests. (keep em simple to start.)
1. acquiring BFG parts. which in turn gives you the full weapon. they can be scattered all over the place.
2. escort random people. i love this type of stuff, make em but vulnerable and walk em through hell.
3. get food for NPCs that is guarded by enemies. stuff like that, i think you have a great idea, lets see you do this shit haha.
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Re: DOOM NEMESIS (Looking for quest ideas!!!)
Take over a key position, steal a key object, survive an onslaught, just a few ideas.
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Re: DOOM NEMESIS (Looking for quest ideas!!!)
all of those, combined.
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- Posts: 452
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Re: DOOM NEMESIS playing around with models *o*
can someone animate a deathclaw model for me?? got a model but no animations....
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Re: DOOM NEMESIS (paused)
so here we go again, fresh and ready to move forward to a playable demo using the title "DOOM NEMEIS: PRELUDE"
Gonna make some maps now after working five months on models and resources to have the needed base for mapping
more info: see first page
Gonna make some maps now after working five months on models and resources to have the needed base for mapping
more info: see first page
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Re: DOOM NEMESIS (status updated)
It is good to know that you are still working on this project: happy for you Warchild!
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Re: DOOM NEMESIS (NEW VIDEO!)
Looks very promising. I can't wait to try it.
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Re: DOOM NEMESIS (NEW VIDEO!)
Hey Guys,
just want you to know I am still working on my project but I am a "one man army" and doing this all alone so it takes time.....
Here I have a footage of the Science labs area of the spacestation.
watch description.
https://www.youtube.com/watch?v=79rHbc1 ... e=youtu.be
just want you to know I am still working on my project but I am a "one man army" and doing this all alone so it takes time.....
Here I have a footage of the Science labs area of the spacestation.
watch description.
https://www.youtube.com/watch?v=79rHbc1 ... e=youtu.be
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- Posts: 452
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Re: DOOM NEMESIS (NEW VIDEO on latest post!)
Hello there, it has been a while, so I was working on models for my mod and got totally lost in model editing and collecting.
So far I made the models.PK3 of "Soldier of Fortune 2", "Jedi Knight Jedi Academy" and Black Rayne Studios to work by organizing the models and coding DECORATE and MODELDEF to it. Chech out the resources thread.
here is another link on how the model makeing had developed up till now. I am still working on my mod but keep in mind I am a one man army working since 2013 on this monster.
When all models are working I can finally go into level design.
https://warchild89.imgur.com/
So far I made the models.PK3 of "Soldier of Fortune 2", "Jedi Knight Jedi Academy" and Black Rayne Studios to work by organizing the models and coding DECORATE and MODELDEF to it. Chech out the resources thread.
here is another link on how the model makeing had developed up till now. I am still working on my mod but keep in mind I am a one man army working since 2013 on this monster.
When all models are working I can finally go into level design.
https://warchild89.imgur.com/
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Re: DOOM NEMESIS
I have a model showcase video (20 mins)
https://www.youtube.com/watch?v=fBGHrpclVqU
So now you don´t have to wonder what the hell I am doing all the time anymore lol
https://www.youtube.com/watch?v=fBGHrpclVqU
So now you don´t have to wonder what the hell I am doing all the time anymore lol
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- Posts: 452
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- Graphics Processor: nVidia with Vulkan support
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Re: DOOM NEMESIS presence now on MODDB
cortlong50 wrote:anything playable yet? would love to get my hands on this.
currently working on a demo for the prequel (the storyline before Doomguy gets onto the spacestation)
I have released some screenies, but I don´t want to show too much of the demo
http://www.moddb.com/members/na4171162/images