[RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Woolie Wool
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[RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Download (50.6 MB)
ModDB page coming soon!
Season's greetings! This is a rerelease of my expansion pack for the ECWolf Tech Demo, Return to Totenhaus, as a separate mod with enhancements to the graphics, music, and levels. It also features a virtual hitscan system similar to Operation Serpent's instead of the normal Wolf3D bullets. You don't have to worry about damage dropoff--but you do have to worry about spread. And actually pointing your gun at the Nazi instead of just in his general direction. It also has a new Read This manual with an expanded story and other nice features. Requires recent dev build and Wolfenstein 3D 1.4 to play.
Story:
It is the spring of 1943. You're undercover in western Austria disguised as a German civilian, collecting intelligence on German and Italian forces for the OSS. One afternoon, during your usual routine of socializing at the bar, eavesdropping on German soldiers, and chatting up the young Frauen, someone in the bar hears your accent slip and yells, "Amerikanisches Spion!". You turn around just in time to see the butt of a soldier's rifle rushing towards your face. When you awaken, you find yourself in the basement of a large mansion--Totenhaus, the House of Death, a chateau in Bavaria run by the SS where Allied spies are interrogated and executed, and a training ground for an elite group of Fallschirmjaeger paratroopers. No one has ever escaped from Totenhaus alive. Will you be the first?
Last edited by Woolie Wool on Tue Dec 29, 2015 9:12 am, edited 1 time in total.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
what a perfect christmas present!! another superb Wolf mod.
- wildweasel
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Now that I'm not so busy with family being over, it's time to give this a proper go.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
I have some problems
- wildweasel
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Actually, can confirm:
This should be revised; I needed to get a development build.Requires ECWolf 1.3.2 or better
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Now work.Thank you.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Just finish the first episode.I very like this remake of Laz Rojas Totenhaus.Yeah,there is some think that i don't like,as sprites or wrong idle sprites for various enemies,but the rest is genial like was the other you EC Wolf mods.Good job man
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Wow this looks great , This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
In fact is a Laz Rojas adventure remake lolLuigi2600 wrote:Wow this looks great , This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.
- YukesVonFaust
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Finished the game, it was a Wolfenstein-ed Experience! great work!
by the way, when are you going to finish Operation Serpent?
by the way, when are you going to finish Operation Serpent?
- Woolie Wool
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
I did finish it, it's been out for over a month.
- YukesVonFaust
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
i played the demo, when's the full game for what i mean?Woolie Wool wrote:I did finish it, it's been out for over a month.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
ZioMcCall wrote:In fact is a Laz Rojas adventure remake lolLuigi2600 wrote:Wow this looks great , This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.
I have most of his wads, however i never knew till now that this was originally created by him lol.
- Woolie Wool
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Return to Totenhaus is a very different experience from the original Escape from Totenhaus (which was originally a Mac Wolfenstein mod, the WolfenDoom conversion came later). It's an homage more than a straight remake.
Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition
Woolie Wool wrote:Return to Totenhaus is a very different experience from the original Escape from Totenhaus (which was originally a Mac Wolfenstein mod, the WolfenDoom conversion came later). It's an homage more than a straight remake.
I remember browsing a forum on here once when someone ripped the graphics from both the mac versions of Totenhaus and The original Astrostein. I also remember one of the bosses having the head of doomguy himself as well.