The WIP Thread

If it's not ZDoom, it goes here.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Still ludicrous gibbing, ispook.
TheMisterCat wrote:as far as palette butchering goes, I did try out some experimental palette swaps for caco and manc, and yeah, they do look a bit poop. might end up making actual graphical variations instead. but doesn't the pain elemental look fricken awesome
I think that buck tooth makes it little silly. Also png is fine too!
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ChronoSeth
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Re: The WIP Thread

Post by ChronoSeth »

TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:

Code: Select all

Actor THRUSPECIES_ON : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 1)
			Stop
	}
}

Actor THRUSPECIES_OFF : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 0)
			Stop
	}
}
It's not ideal, but sounds slightly easier to manage than what you're doing.
TheMisterCat
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Re: The WIP Thread

Post by TheMisterCat »

ChronoSeth wrote:
TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:
It's not ideal, but sounds slightly easier to manage than what you're doing.
Duh, I keep forgetting about this method, it would be easier, thanks.
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FireSeraphim
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Re: The WIP Thread

Post by FireSeraphim »

Spoiler:
I figure I pose some screenshots of Level 3 of T-Style here, just to rustle up some interest.
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Sgt. Shivers
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Re: The WIP Thread

Post by Sgt. Shivers »

Spoiler:
Working on a medium sized Urban Map. You can try it out here:
https://dl.dropboxusercontent.com/u/141 ... SHV-DQ.wad
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

classic, plain, fun, good use of browns, i love this map! although it looks like another particular UAC base rather than urban!
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Leileilol or any of you artsy 3D types, can you help me with a topology problem I'm having, the mesh is supposed to be quite low poly except for TEH BOOB's (because... reasons) however I really think the way I connected the two is shite. Any tips would be much appreciated!
Spoiler: nsfw bobo's
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Image
GZoom Migraine Simulator™

There's a bunch of script and shader animation not visible in a still and that's probably a good thing for y'all
TheMisterCat
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Re: The WIP Thread

Post by TheMisterCat »

haha i was gonna do an eye floater script at one point, here, have the graphic

Image
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abbuw
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Re: The WIP Thread

Post by abbuw »

I made something that I think is magically radical. Don't mind the large pixels in the skybox.
Spoiler: Screenshots
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

that fog is fits normally and lovely!
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Angel-Neko_X
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Re: The WIP Thread

Post by Angel-Neko_X »

Tested the Level Editor of the Hotline Miami 2, that was rad but it's bit broken!
Those maps are based on my fan-fiction which I will make Hotline U.A.C with GZDOOM
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TheBadHustlex
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Re: The WIP Thread

Post by TheBadHustlex »

http://imgur.com/a/QkEL9
A clear lack of character-graphics is the case.
Also, two irrelevant screenshots of new maps I made in order to enhance the exploring experience.

@abb
Utterly beautiful.
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Skelegant
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Re: The WIP Thread

Post by Skelegant »

Not sure if I'll end up finishing this, but here's the end result of a few hours worth of spriting/coding:
Spoiler:
Spoiler:
Spoiler:
Each weapon has at least 3 different firing modes, one of which is the Mighty Fist (or foot, if she's using both hands)
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DoomKrakken
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Re: The WIP Thread

Post by DoomKrakken »

She's really muscular...
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