I think that buck tooth makes it little silly. Also png is fine too!TheMisterCat wrote:as far as palette butchering goes, I did try out some experimental palette swaps for caco and manc, and yeah, they do look a bit poop. might end up making actual graphical variations instead. but doesn't the pain elemental look fricken awesome
The WIP Thread
- Captain J
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Re: The WIP Thread
Still ludicrous gibbing, ispook.
- ChronoSeth
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Re: The WIP Thread
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
Code: Select all
Actor THRUSPECIES_ON : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_ChangeFlag (THRUSPECIES, 1)
Stop
}
}
Actor THRUSPECIES_OFF : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_ChangeFlag (THRUSPECIES, 0)
Stop
}
}
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Re: The WIP Thread
Duh, I keep forgetting about this method, it would be easier, thanks.ChronoSeth wrote:It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not ideal, but sounds slightly easier to manage than what you're doing.
- FireSeraphim
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Re: The WIP Thread
Spoiler:I figure I pose some screenshots of Level 3 of T-Style here, just to rustle up some interest.
- Sgt. Shivers
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Re: The WIP Thread
Spoiler:Working on a medium sized Urban Map. You can try it out here:
https://dl.dropboxusercontent.com/u/141 ... SHV-DQ.wad
- Captain J
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Re: The WIP Thread
classic, plain, fun, good use of browns, i love this map! although it looks like another particular UAC base rather than urban!
Re: The WIP Thread
Leileilol or any of you artsy 3D types, can you help me with a topology problem I'm having, the mesh is supposed to be quite low poly except for TEH BOOB's (because... reasons) however I really think the way I connected the two is shite. Any tips would be much appreciated!
Spoiler: nsfw bobo's
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Re: The WIP Thread
haha i was gonna do an eye floater script at one point, here, have the graphic


Re: The WIP Thread
I made something that I think is magically radical. Don't mind the large pixels in the skybox.
Spoiler: Screenshots
- Captain J
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Re: The WIP Thread
that fog is fits normally and lovely!
- Angel-Neko_X
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Re: The WIP Thread
Tested the Level Editor of the Hotline Miami 2, that was rad but it's bit broken!
Those maps are based on my fan-fiction which I will make Hotline U.A.C with GZDOOM
Those maps are based on my fan-fiction which I will make Hotline U.A.C with GZDOOM
- TheBadHustlex
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- Location: 'stria
Re: The WIP Thread
http://imgur.com/a/QkEL9
A clear lack of character-graphics is the case.
Also, two irrelevant screenshots of new maps I made in order to enhance the exploring experience.
@abb
Utterly beautiful.
A clear lack of character-graphics is the case.
Also, two irrelevant screenshots of new maps I made in order to enhance the exploring experience.
@abb
Utterly beautiful.
- Skelegant
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- Location: All over the walls and floor of E2M8
Re: The WIP Thread
Not sure if I'll end up finishing this, but here's the end result of a few hours worth of spriting/coding:
Spoiler:
Spoiler:
Spoiler:Each weapon has at least 3 different firing modes, one of which is the Mighty Fist (or foot, if she's using both hands)
- DoomKrakken
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Re: The WIP Thread
She's really muscular...