[Voxel/Model] Calling all artists for support (WolfenDoom)

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Gez
 
 
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by Gez »

WDBOA has already moved on to models for a lot of other things, and voxels are more rendering-intensive on GZDoom (each little cube gets to have its own polys).
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AFADoomer
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by AFADoomer »

Tormentor667 wrote:@AFADoomer - Thanks for the object, maybe we can still make use of it :)

@SamVision - We agree with that, we actually changed our minds and MaxED already did a huge bunch of model conversions from sprites and voxels, so if there is anything you want to spend us, feel free to :)
I can tweak the texture as needed... It may be too clean to blend well with your map, given the setting and environment. If it needs to look more pixelated, I can do that, too.
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by Tormentor667 »

Thanks for the offer, making it a bit less clean might definitely work. I would put it in the Astrostein map C2M0_B if you want to see for yourself what kind of texture is used :)
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by AFADoomer »

Tormentor667 wrote:Thanks for the offer, making it a bit less clean might definitely work. I would put it in the Astrostein map C2M0_B if you want to see for yourself what kind of texture is used :)
How about something more tactical? A bit more realistic in the markings, mirroring WWII Luftwaffe, with some more modern digital camo overlaid on the paint scheme. And some dirt/damage streaks.
Image

Same download link. A few more variations added (summon 'Shuttle1', 'Shuttle2', through to 'Shuttle8')
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TheBadHustlex
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Re: [Voxel] Calling all artists for support (WolfenDoom)

Post by TheBadHustlex »

Nash wrote: Ironic considering Blender is free and open source and produces 100000x more beautiful results.
Blender - The first 3d-program without WSAD-Camera-Navigation.
Seriously, that's not cool.

Magickavoxel is quite good for Doomy stuff.
http://forum.zdoom.org/viewtopic.php?f=39&t=45680
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by Tormentor667 »

Thanks alot AFA, we will definitely add that and credit you :)
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Re: [Voxel] Calling all artists for support (WolfenDoom)

Post by Nash »

TheBadHustlex wrote: Blender - The first 3d-program without WSAD-Camera-Navigation.
What? Shift F to activate fly mode and WASD/mouselook controls, that feature has been around waaay before when I started even using Blender; when I used to hate it. :S PS you can also turn on gravity while in fly mode if you're building a full level and want to walk around it with collision enabled.

Flying mode is horribly slow and clunky for any serious modeling anyway, the typical pan/rotate controls are much more efficient
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Re: [Voxel/Model] Calling all artists for support (WolfenDoo

Post by Gez »

WASD sucks, ESDF is superior.
1. F is one of the rest keys on the keyboard, so it has a little nub that lets you find easily by touch, without looking at the keyboard.
2. ESDF is compatible with most keyboard layouts, it works just as well on AZERTY as on QWERTY.
3. ESDF gives you bindable keys on both sides (QWAZX on left, RTGV on right), making it more powerful.
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Re: [Voxel] Calling all artists for support (WolfenDoom)

Post by TheBadHustlex »

Nash wrote: What? Shift F to activate fly mode and WASD/mouselook controls, that feature has been around waaay before when I started even using Blender; when I used to hate it. :S PS you can also turn on gravity while in fly mode if you're building a full level and want to walk around it with collision enabled.

Flying mode is horribly slow and clunky for any serious modeling anyway, the typical pan/rotate controls are much more efficient
I did not know that. That's probably gonna be helpful in the future.
It's not too obvious, though.
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