[RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

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[RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Woolie Wool » Thu Dec 24, 2015 6:31 pm

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Download (50.6 MB)
ModDB page coming soon!

Season's greetings! This is a rerelease of my expansion pack for the ECWolf Tech Demo, Return to Totenhaus, as a separate mod with enhancements to the graphics, music, and levels. It also features a virtual hitscan system similar to Operation Serpent's instead of the normal Wolf3D bullets. You don't have to worry about damage dropoff--but you do have to worry about spread. And actually pointing your gun at the Nazi instead of just in his general direction. It also has a new Read This manual with an expanded story and other nice features. Requires recent dev build and Wolfenstein 3D 1.4 to play.

Story:
It is the spring of 1943. You're undercover in western Austria disguised as a German civilian, collecting intelligence on German and Italian forces for the OSS. One afternoon, during your usual routine of socializing at the bar, eavesdropping on German soldiers, and chatting up the young Frauen, someone in the bar hears your accent slip and yells, "Amerikanisches Spion!". You turn around just in time to see the butt of a soldier's rifle rushing towards your face. When you awaken, you find yourself in the basement of a large mansion--Totenhaus, the House of Death, a chateau in Bavaria run by the SS where Allied spies are interrogated and executed, and a training ground for an elite group of Fallschirmjaeger paratroopers. No one has ever escaped from Totenhaus alive. Will you be the first?
Last edited by Woolie Wool on Tue Dec 29, 2015 10:12 am, edited 1 time in total.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby BFG » Fri Dec 25, 2015 1:40 am

what a perfect christmas present!! another superb Wolf mod.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby wildweasel » Sat Dec 26, 2015 12:02 am

Now that I'm not so busy with family being over, it's time to give this a proper go.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby ZioMcCall » Sun Dec 27, 2015 3:14 pm

I have some problems :(
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby wildweasel » Sun Dec 27, 2015 3:18 pm

Actually, can confirm:
Requires ECWolf 1.3.2 or better

This should be revised; I needed to get a development build.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby ZioMcCall » Sun Dec 27, 2015 3:23 pm

Now work.Thank you.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby ZioMcCall » Mon Dec 28, 2015 8:47 am

Just finish the first episode.I very like this remake of Laz Rojas Totenhaus.Yeah,there is some think that i don't like,as sprites or wrong idle sprites for various enemies,but the rest is genial like was the other you EC Wolf mods.Good job man :D
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Luigi2600 » Mon Dec 28, 2015 1:18 pm

Wow this looks great :D, This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby ZioMcCall » Tue Dec 29, 2015 6:44 am

Luigi2600 wrote:Wow this looks great :D, This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.


In fact is a Laz Rojas adventure remake lol
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby YukesVonFaust » Tue Dec 29, 2015 11:38 am

Finished the game, it was a Wolfenstein-ed Experience! great work!
by the way, when are you going to finish Operation Serpent?
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Woolie Wool » Tue Dec 29, 2015 6:15 pm

I did finish it, it's been out for over a month.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby YukesVonFaust » Tue Dec 29, 2015 10:27 pm

Woolie Wool wrote:I did finish it, it's been out for over a month.

i played the demo, when's the full game for what i mean?
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Luigi2600 » Tue Dec 29, 2015 10:50 pm

ZioMcCall wrote:
Luigi2600 wrote:Wow this looks great :D, This kinda reminds me of laz rojas's works when it came to wolfenstein/doom mods.


In fact is a Laz Rojas adventure remake lol



I have most of his wads, however i never knew till now that this was originally created by him lol.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Woolie Wool » Tue Dec 29, 2015 10:55 pm

Return to Totenhaus is a very different experience from the original Escape from Totenhaus (which was originally a Mac Wolfenstein mod, the WolfenDoom conversion came later). It's an homage more than a straight remake.
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Re: [RELEASE] [ECWolf] Return to Totenhaus Enhanced Edition

Postby Luigi2600 » Tue Dec 29, 2015 11:00 pm

Woolie Wool wrote:Return to Totenhaus is a very different experience from the original Escape from Totenhaus (which was originally a Mac Wolfenstein mod, the WolfenDoom conversion came later). It's an homage more than a straight remake.



I remember browsing a forum on here once when someone ripped the graphics from both the mac versions of Totenhaus and The original Astrostein. I also remember one of the bosses having the head of doomguy himself as well.
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