VERSION 6.0.9.8
*** ADDED
- New STATUSBAR: a 'remix' of Doom's original status bar that works in all aspect ratios. It works as a fullscreen statusbar (only if ZDoom's Alternative HUD is off) and is basically the same old statusbar, just rearranged on the screen
- Enhanced Fist alt. attack (temporary experiment to see how it goes): secondary attack alows to push enemies away for quick getaway, dealing to damage; with Berserk Pack push is much stronger and hurts enemies if they hit something; this attack's effectiveness is boosted by your spead (use while running)
- perkistan's HD Doom sounds are now included in the mod; you can hear the HD weapon sounds if you use Vanilla Guns, while Enhanced Guns still use my sounds
- Dynamic light for Megasphere
- New smoke for bullet puffs and guns: now the smoke spawned by bullets and over gun barrels is different fromt the smoke spawned behind rockets and raising over charred bodies.
- A replacement actor for BFG sprays (secondary small plasma explosions spawned at enemies when BFG ball explodes)
- A second type of "plasma death", a "BFG death": it blackens corpses like plasma death, but doesn't prevent gibbing and bleeding (so the corpses end up sort of black-and-red or black-and-blue in case of Cacodemon)
- Imps, Hell Knights and Baron of Hells now spawn particle fire in their hands prior to throwing a fireball
- Minor enemies now have "green fire death" in addition to "fire death", which activates when they're burnt by a Hell Knight/Baron of Hell
*** CHANGED
- Teleport Fog animation is now shorter (takes less time)
- Updated information on enhanced pistol on HELP (F1) screen according to changes (no +1 damage anymore)
- Chaingun drawing sound
- Plasmaballs now leave a decal that fades out much quicker
- But plasma railgun leaves a long-fading decal, similar to the one previously used by plasmaballs
- Chainsaw idle animation is now much less pronounced, just minor shaking
- Idle Chainsaw now produces some smoke
*** FIXED
- Missing Rocket launcher drawing sound
- Missing pickup sounds for SSG and Shotgun
- Missing float-bobbing on Soulsphere
- Cacodemon not clipping into TERRAIN water when killed with plasma
- Dual pistols not having a gun flash when dual wielding
- Enhanced Pistol still having 6 damage instead of 5