
11-30-2015
-Bridge Room Added.
-Added The Specimen 6 Death animation.
-Added The Generic Death Animation.
-Added Readable Papers. (needs some better logic in case the player misses to read one)
-Fixed Many Invisible Doors.
11-23-2015
-Maze Puzzle added
-Replaced all the recorded sounds by their original media (better quality)
-Replaced all screenshoted textures by their original media (better quality)
-Added some new 3DModels
-1,3K lines of codes reached D: (wish there were a better way to manage the code inside gzdoom builder, like a way to open multiple files and at the end, both files gets mixed and generate a single compiled file code.
Spoiler:
Spoiler:
v0008
-Fixed the Door that required a Red Key card to open
-Room120
-Room 165
-Elevator Metal Bar size fixed
-Elevator Sound is now fixed
-9 New 3D Models
-Torch Partially fixed
-All Specimen 1 are now 3D Models
-Specimen 1 spawn code reworked
V0007
-+4 New Random Rooms
-Room 60
-Puzzle Maze Room
-Bridge Room
-Sound Ambient with original quality
-3D model objects: Torch, chair, table,box
-Blood Animation
-Specimen 2 3D model trap Add
-Specimen 2 Trap code fixed
-Specimen 4
-Generic Dead Animation
-Specimen 8 Death Animation
-Specimen 6 Death Animation
-Specimen 4 Death Animation
-Specimen 2 Death Animation
-Fixed Notes Spawn
-HUD
-Stamina System
-Every door is now visible
-Lens Flare in Torches
-Door 3D model reworked
v0006
-7 3D models add
-1 extra room ambiente sound added
Spoiler: Bug
The spooker wrote:how did you do the 3d models?
Cyberdemon2006 wrote:Spoiler: Bug
Huh?
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