Thats impossible because tons of old mods use it. Its unreasonable to ask every old wad to be changed. Weapon.SlotNumber should never be getting overwrittenedward850 wrote:Do not mix the deprecated KEYCONF with other weapon slot assignment methods!
http://www.zdoom.org/wiki/Weapon_slots
"This allows modders to add new weapons without completely redoing the player's arsenal. This method is to be favored when creating "weapon resource" mods as they are the easiest to merge in a project."
I thought this was supposed to be the best way, its says right there that its the best method since it adds a slot number without redoing the slots and no mention of KEYCONF being a problem. How do I get it to work then?