3ds max exporter for md3 files (x64)
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- |ndußtrial
- Posts: 398
- Joined: Sat Aug 17, 2013 11:39 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Ivy Mercy Lyons
3ds max exporter for md3 files (x64)
i saw an old thread where nash linked such a plugin but it's now dead; are there any "living" mirrors?
Re: 3ds max exporter for md3 files (x64)
I have few of them working but its for a specific 3dsmax 2010 and 2015 version.|ndußtrial wrote:i saw an old thread where nash linked such a plugin but it's now dead; are there any "living" mirrors?
But i dont know if the 2010 one works.
The 2015 one works fine for me.
Re: 3ds max exporter for md3 files (x64)
which 3dsmax version do you have? i may be able to send you the plugin
Re: 3ds max exporter for md3 files (x64)
Same thing I wrote:Nash wrote:I stopped using Max from 2013 onwards and switched to Blender, but here's my last working pipeline:
Noesis: http://richwhitehouse.com/index.php?con ... ojects.phpCode: Select all
3ds Max -> MD3 Export Pipeline 3ds Max 2013: Rotate Z around World 90 (--> this way) Export OBJ: Geometry [ ] Flip X/Z Axis [ ] Shapes/Lines [ ] Hidden Objects Faces: Quads [x] Texture coordinates [x] Normals [x] Smoothing groups Material [ ] Export materials [ ] Create mat library [ ] Force black ambient Output Target: PC/Win [ ] relative numbers Precision: 4 Optimize [x] vertex [x] normals [x] texture coord OBJ -> Noesis: All boxes unchecked except Flip UVs Use Noesis to export to MD3
You will have to use Npherno's MD3 Compiler to alter texture paths
- |ndußtrial
- Posts: 398
- Joined: Sat Aug 17, 2013 11:39 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Ivy Mercy Lyons
Re: 3ds max exporter for md3 files (x64)
i am so, so sorry for the horrifically late reply... thank you guys
i use max 2013
i use max 2013
