3ds max exporter for md3 files (x64)

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

3ds max exporter for md3 files (x64)

Post by |ndußtrial »

i saw an old thread where nash linked such a plugin but it's now dead; are there any "living" mirrors?
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: 3ds max exporter for md3 files (x64)

Post by X-DOOM »

|ndußtrial wrote:i saw an old thread where nash linked such a plugin but it's now dead; are there any "living" mirrors?
I have few of them working but its for a specific 3dsmax 2010 and 2015 version.
But i dont know if the 2010 one works.
The 2015 one works fine for me.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: 3ds max exporter for md3 files (x64)

Post by X-DOOM »

which 3dsmax version do you have? i may be able to send you the plugin
User avatar
Nash
 
 
Posts: 17506
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: 3ds max exporter for md3 files (x64)

Post by Nash »

Same thing I wrote:
Nash wrote:I stopped using Max from 2013 onwards and switched to Blender, but here's my last working pipeline:

Code: Select all

3ds Max -> MD3 Export Pipeline

3ds Max 2013:

Rotate Z around World 90 (--> this way)

Export OBJ:

Geometry

[ ] Flip X/Z Axis
[ ] Shapes/Lines
[ ] Hidden Objects
Faces: Quads
[x] Texture coordinates
[x] Normals
[x] Smoothing groups

Material
[ ] Export materials
[ ] Create mat library
[ ] Force black ambient

Output
Target: PC/Win
[ ] relative numbers
Precision: 4

Optimize
[x] vertex
[x] normals
[x] texture coord

OBJ -> Noesis:

All boxes unchecked except Flip UVs

Use Noesis to export to MD3
Noesis: http://richwhitehouse.com/index.php?con ... ojects.php
You will have to use Npherno's MD3 Compiler to alter texture paths
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: 3ds max exporter for md3 files (x64)

Post by |ndußtrial »

i am so, so sorry for the horrifically late reply... thank you guys
i use max 2013
Locked

Return to “Editing (Archive)”