The Guncaster - 3.888b

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DoomKrakken
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by DoomKrakken »

Zhs2 wrote:@DoomKrakken: I will agree with you that the Longhorn's strat doesn't seem like much of a helpful extra firing mode; something better is in the works. I can't agree that any of the other Stratocasters don't serve their purpose, however. Not even the Strucker: it enhances damage output at the cost of ammo chewing, and it's still very controllable. I can't help but imagine your hands just kind of flail around wildly every time you fire a gun with recoil or something.
Lol...
Spoiler: So that I don't take up too much real estate...
Silentdarkness12 wrote:Looking forward to when the next update comes out. This looks like it's gonna be freaking sweet.

Always loving Guncaster. One of my absolute FAVS.
AGREED. :D
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Zhs2
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by Zhs2 »

Yes, DPS. What did you think I was saying? The view on strats is that they're not completely meant to be upgrades in the case of all guns - more like sidegrades, where when you have an abundance of time, patience, or ammo you fire in an alternate fashion instead, most times to more profitable devastation depending on the gun. In this way, yes, Strucker uses all of the same ammo but outputs it faster. You catching the drift? If you don't want 'em, don't buy 'em!

Additionally, I understand the lack of visual feedback when it comes to these otherwise awesome guns, but in the case of the Stratocasters a lot of it is making-do - they wouldn't even exist if Sgt. Shivers didn't animate them. Think of Stratocasters as fancy-looking metal capsules of knowledge if you like; the difference is quite moot when all they do is unlock new firing modes you didn't have before.
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DoomKrakken
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by DoomKrakken »

I don't have a problem with the ammo eating, as I always wind up with way more shells than I know what to do with... even after applying my ammo pickup/capacity nerfs. I'm just not a fan of the crazy recoil. The altfire comes in handy in some cases, but it loses some functionality because I have to keep readjusting my viewing position. I understand it gameplay-wise... but it just doesn't make sense realistically. Now, if it Cygnis pushed a button to enable the Stratocaster (like what he did with the Pulverizer in this most recent video), then it'd make sense to be a weapon upgrade.

Wait a sec... that's it! It's the aesthetic! That's what's driving me nuts. The only reason why the Strucker, Longhorn, and Sovereign Strats don't seem like weapon upgrades is because they don't look like upgrades. They look like something you could have done from the very start. Old Dreadful and Pulverizer Strats look like upgrades (so forget what I said about changing the Old Dreadful Strat, that one's fine).

I don't know why I'm getting so hung up about this. It seems so trivial to get hung up over something so trivial as an aesthetic. I guess for me, if it looks wrong, it is wrong.

Shutting up now.
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Zhs2
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by Zhs2 »

I have Strucker's strat on all the time because the recoil doesn't bother me, especially in Heretic. I don't think it's that bad, and certainly it's less bad than firing the Strucker normally - just constant.

As for "realistically", you do know what kind of force firing a gun has in real life, right? Even for a dragon and all of his strength, these are appropriately sized guns that he can handle but still gain enough force to try and escape his control. If these guns *were* following gameplay logic, you actually would see less recoil. The aesthetic fits the realism, of a sort!
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DoomKrakken
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by DoomKrakken »

I'm sure. I actually keep Longhorn's strat on always now, because I can control that one better. I actually prefer Strucker's normal fire, as I can kill most minor creatures up to Pinkies with one shot easily.

I agree that the increased recoil is realistic. That's not what I meant by realism, though. It seems like something Cygnis should be able to do this sort of thing from the very start. If it shows him pushing a button, or just moving the Strucker as though he pushed an out of sight button... or even not-so-crazy recoil and/or the exact same spread as the standard fire... then I can see this being justified as a purchasable item. Right now, I don't see how it's realistic for a shiny metal canister to unlock the ability to simply bang the side of your shotgun to misalign the shell feed so that it dispenses shells faster. It seems more like an exploitation of something the Strucker is not supposed to do, but can do nonetheless.
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PillowBlaster
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by PillowBlaster »

Not dead. If everything will go right, it's gonna be a one hell of a blast.
Spoiler: *Teasy teasy*
I've unexpectedly came up with something horrible. Blame Zhs2.
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DoomKrakken
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by DoomKrakken »

*le gasp* Sprite rotations for weapons?!

This will be so useful for my Ironblast Zombie!

I like it! I like it a lot!
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comet1337
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by comet1337 »

i swear if that's a floating weapon familiar
it'll be amazing
because throwing your weapon always works
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Silentdarkness12
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Re: [Update] The Guncaster - Stuffs and Stufferations

Post by Silentdarkness12 »

Image
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PillowBlaster
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[Update] The Guncaster - TWO POINTY SIX!

Post by PillowBlaster »

CHRISTMAS CAME EARLY, AND SO DID I!... Uh, okay son, whatever you say.

If you, dear reader of this sentence, are here solely for the update, ignore this spoiler right below. I got kind of got nostalgic after realizing that I am doing this crap officially for five years, and around eight years in total, especially that today marks 22th anniversary of Doom (BTW CONGRATS YHOLL ON THAT CACOWARD). Unless you actually give a damn about the mod's history, wanna know what was driving me this whole time, see for yourself me revising the history of development so far - the Guncaster's first alpha assembly, some not-ever-seen development shiznit, thoughts, unfinished business... all this kind of stuff. Booooring.
Spoiler:
This update is all about some big and small but nevertheless neat changes. Almost every spell got touched in one way or another.

Download? Download. Kill.

VERY IMPORTANT SHIT - READ IT, SO YOU WON'T YELL AT ME LATER: I sadly had to swap around some keys because I noticed that changing strat modes in middle of firing a gun causes too much silliness to apply preventive measures, so I had to go with the easier method, and put it under reload button... Which previously was a shop button. Gotta rebind those keys to get access to the shop again, sorry lads. ;-;

Also sorry for the absurd growth in filesize - strats surely take their portion of space, heh.

Changelog in spoiler below.
Spoiler:
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Silentdarkness12
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by Silentdarkness12 »

YESSSSSSSSSSSSSSSSSSS UPDATE!
OmegaWarrior
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by OmegaWarrior »

The love this mod got into is so awesome, been playing this one for a while and loved it to the max.
Looking at this progressing fills me with a lot of hype!

BTW: Just downloaded the new update, I dont know if this was intended or something, because whenever I pickup the Hammerspace backpack, it gives me all the spells rightaway, just reporting this little issue here.
Nevertheless, the mod is so freaking epic and hope to see more updates soon!
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comet1337
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by comet1337 »

called it
comet1338 wrote:i swear if that's a floating weapon familiar
it'll be amazing
Image

TRIPLE OCTUPLE SHOOTER GUNS

i can't handle the club right now
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LolwellunTeapot
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by LolwellunTeapot »

Image

So there are models.
Spoiler:
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Kombine
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Re: [Update] The Guncaster - TWO POINTY SIX!

Post by Kombine »

Loving the update so far, but grabbing the backpack unlocks all the spells and strats which really ruins the progression for me. Any way to fix this for right now?
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