Gravity Gun
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Killo Zapit
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They're all over Ravensholme for that very reason as far as I can tell. In fact, one of the first scenes you come across is a bunch of head-crabbed guys cut in half and some saw blades lying around (and remember, this is shortly after you get the gravity gun). That scene has to be a clue as to what to use the saws for - no?Your Name Is wrote:Never thought of using those buzz saws before...
- Ixnatifual
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- Your Name Is
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theres aparently "A" harpoon hiding somewhere in the game which you can use as a projectile via the gravity gun
i somehow doubt a gravity gun on zdoom would be anywhere near as good as the one on hl2, infact it would probably seem so different it couldnt even be classed as a gravity gun and would probably raise alot more problems than solutions, i can imagine alot of new people comming on and saying stupid comments like *it doesnt work like that, it works like this* then proceed to tell you every single thing it can do on hl2 that obviously is impossible to do on zdoom
i somehow doubt a gravity gun on zdoom would be anywhere near as good as the one on hl2, infact it would probably seem so different it couldnt even be classed as a gravity gun and would probably raise alot more problems than solutions, i can imagine alot of new people comming on and saying stupid comments like *it doesnt work like that, it works like this* then proceed to tell you every single thing it can do on hl2 that obviously is impossible to do on zdoom
- MasterOFDeath
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I think the best you could hope for would be something a bit more like a "force pull" and maybe a "force push". i.e. you could drag targets towards you and maybe throw or push them away too, but the world physics simply isn't sophisticated enough so it would probably only work well on the flat. eg Imagine pulling a barrel off a high ledge - how do you transfer the no gravity flag to it - I don't think you could. So, it would move to the edge of the lege, then drop off and continue dragging across the floor to you. What would happen if there were obstacles on the floor etc etc...Darkon wrote:i somehow doubt a gravity gun on zdoom would be anywhere near as good as the one on hl2...
- Your Name Is
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- Your Name Is
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Depending on how much work you want to put in, I'd say alot. You can easily work in a special case that would solve your barrel conundrum - just make sure the barrels position is controlled by your new code and skip the ordinary physics.Enjay wrote:I was just guessing at the kind of things that might be easily do-able within the confines of Doom physics, and what some of the limitations of the Doom physics for this might be.
The problem is, Doom has no general solution, it's just cobbled together from what worked for people at the time. Extend it too much, and you get a mess - a functioning mess, but still a mess.