Kinsie wrote:A forced stealth section? In the Doom engine? Really, Torm?
Captain J wrote:i pretty agree with kin, once you got busted, you get wasted. no fresh second chance or else.
Says who? 

 The system works quite similar to 
Metal Gear Solid. When you get sighted, you still have the chance to flee, hide and wait for the soldier to continue his route. 
TheBadHustlex wrote:I'd say 5% is too little. 1 hit and you're dead.
Also, I'd give the player some sort of (effective) defense. Not enough to kill every single enemy, but enough to still get out if it get's dangerous.
You got the shit beaten out, so 5% for the start is quite fair. Still, finding medikits will make your life easier, and there will even be some weapons to go along that makes it possible to stab soldiers from behind.
NeuralStunner wrote:If it's a significant, common pert of the mod I don't see a problem with it. But someone throwing it in once or twice at random in an otherwise action-oriented game is a sure way to demonstrate that they don't know what they're doing. (No specific commercial examples immediately come to mind, but I know they exist.) 
Depending on how this is done. The complete map is not only "sneak-oriented", it's just a large part before the real escape begins. The player gets briefed in the intermap long before to know how the game mechanics work, so it's not like being tossed in cold water 
 
NeuralStunner wrote:On a less extreme note, it seems really odd to make intricately detailed, almost-real maps then populate them with cartoon characters. (Unless you 
don't want it taken seriously.) 

 
It's WolfenDoom, what do you expect? 
