Weasel Presents: NAZIS V2

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Ed the Bat
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Re: Weasel Presents: NAZIS V2

Post by Ed the Bat »

You're the best! Of course, I know you're a busy person and wouldn't want to rush you.
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deadwolf
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Re: Weasel Presents: NAZIS V2

Post by deadwolf »

Uhm, weasel, ed? You know the kar98k used in this mod?

Well...I had captain j put a scope on some of the sprites. The sprites should be available in the resource request thread.

If this scoped kar98k were added to the mod...that would be nice. Not sure if its absolutely needed. But it would be nice.

Also, I have some DECORATE code that I created (with the help of weasel's Gunlabs tutorials) that could be used...if interested I could send all the necessary things in a .wad file format.
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Ed the Bat
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Re: Weasel Presents: NAZIS V2

Post by Ed the Bat »

I have no objections to putting a scope on the Karabiner if weasel's cool with it.
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Re: Weasel Presents: NAZIS V2

Post by deadwolf »

Wow, you replied fast ed.

I did rename the sprites I used in the DECORATE code. Just so I didn't get confused when making the DECORATE code for the scoped karabiner.

Though I couldn't find adequate reticles for the karabiner. So the scope reticle sprites will be excluded from the .wad file.
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Ed the Bat wrote:I have no objections to putting a scope on the Karabiner if weasel's cool with it.
I am.
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deadwolf
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Re: Weasel Presents: NAZIS V2

Post by deadwolf »

The .wad file for the scoped Karabiner has been sent to both of you ed and weasel. im not sure if any of you guys got the file. lemme know if I need to post it here on the public forum.
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Ed the Bat
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Re: Weasel Presents: NAZIS V2

Post by Ed the Bat »

I received it, don't worry.
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Re: Weasel Presents: NAZIS V2

Post by deadwolf »

Oh, thanks ed
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Rex705
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Re: Weasel Presents: NAZIS V2

Post by Rex705 »

The download link is not working :(
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Rex705 wrote:The download link is not working :(
Congratulations, you tried to download it while I was phasing out using Dropbox for my mod links. Try getting it via GitHub instead; the link is in the first post and should include instructions.
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Water Hazard
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Re: Weasel Presents: NAZIS V2

Post by Water Hazard »

Hey, sorry for bumping this thread but i wanted to ask something. Well, i was trying to customize this mod for myself, by adding the Sten from Blade of Agony, but while the gun itself is working, i can't make it fit on the new inventory system, it just doesn't show the message for swapping the Sten for another weapon. Can someone help me or PM a solution for this? :oops:
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Blade of Agony added a Sten? Dammit, I wanted to do that at some point.

Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think.
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Water Hazard
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Re: Weasel Presents: NAZIS V2

Post by Water Hazard »

wildweasel wrote:Blade of Agony added a Sten? Dammit, I wanted to do that at some point.

Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think.
hahahahaha yeah! I do actually believe it's this one!

Image
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Ed the Bat
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Re: Weasel Presents: NAZIS V2

Post by Ed the Bat »

Yes, I added the Sten to BoA several months ago, using TheRailgunner's sprite (pictured above). I added it because Tormentor wanted to have fewer unique ammo types than Nazis(!), and I was uncomfortable with how Torm made the Thompson inexplicably chamber 9mm, so I proposed that I switch it out for a Sten, and even made it silenced as we so often see in fiction.

I apologize, weasel. If I had known you wanted it also, I would have put it in both projects at the same time. I can still make that happen, though.
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Ed the Bat wrote:I apologize, weasel. If I had known you wanted it also, I would have put it in both projects at the same time. I can still make that happen, though.
I'd appreciate it, actually! I know it feels a lot like you've been working on the mod more than I have at this point...
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