
https://mega.nz/#!AAUWHCoL!TpEeM90MfC48 ... ercvg7QQE8
Wad Requires HARDWARE (OPENGL), a semi-modern source port (Zandronum etc) and OPENGL's Adjust Spirit Clipping settings turned to "never".
Greetings Zdoom Forums.
My name is Paul, and this project is Spellcross Arena and Spellcross 35 Monster Pack
What is Spellcross?
Spellcross is a turn-based strategy released in 1997/1998, one of my favourite games ever, a battle between Modern-Military (Alliance) versus the Demons of Hell (Forces of Darkness/Other Side), it didn't sell much and not many people have heard of the game, but that didn't stop the game being great. Flawed, but great. I highly recommend the game if you love turn-based games.
I enquired the data from the game, from graphics to music, sound to unit control. And I thought why not use the resources to make a DOOM wad? I had plans to make a whole map-based adventure in the Spellcross world, but I don't have the time with the work on it, due to other unrelated projects taking my time. So instead, I want to give the community an arena and monster pack based on the Spellcross enemies for the community to play in and use with their wads. The Arena has randomly generated options for replayability and multiplayer access.
To bring this:
Into this:




This video is outdated, will be replaced by a newer video in good time
The project V1.0 was completed on Friday March 4th 2016. And would love people to try it as its my first official wad project, as my goal was to expand the community's custom monsters to use it their wads.
V1.01 completed 8th March
V1.02 completed 9th March
v1.03 completed 23rd September
v1.04 completed 27th February -> Current and Last Version
I hope one day to see these new monsters in various projects such as a Zdoom wars race, armageddon or/and mass-slaughtermaps monster type. Being ripped from another game you don't need my permission to use these monsters, and you can change what you like. Any credit would be generous. Sadly Realm667 declined the monsters due to the palette scheme, so someone else will have to update these monsters.
For now this is it. There are 5 monsters that didn't make the pack (Wolves, Wolf-Riders, Arachnoids, Arachnoid Queen and Breorn) and none of the Alliance units (exception General Alexander as player skin)
And here's whats including in this pack (in visual order par skin):

Orcs
Ka-Orcs
Magotar (spawn flying)
Magotar (spawn ground)
Shadow Magotar (spawn flying)
Shadow Magotar (spawn ground)
Dark Elf
Arrow Throwers
Ballista
Harpy
Undead
Ka-Orc Kommander
Mri
Golem
Mechanical Tower
Wizard
Ghost
Balloons
Nekromancer
Hell Riders
War-Orcs
Anti-Tank Orcs
Sonic Cannon
Mechanical Mammoth
Kamikaze Birds
Conjurer
Fortress of Terror
Dragon
Elven Master
Knights Of Death
Demon
Magician
Slizoid
Predator
Black Angels
Thanks for reading, let me know what you think.