I have a problem about my mod.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
I have a problem about my mod.
I have a big problem when I created the new SNDSEQ file for my own DOOM2 Mod.
When I push the 'use' button in front of the door, the door opening sound and the pushing switch sound are mixed up.
I tried to search the solution in Google to solve this bug, but I couldn't. So, I upload this clip.
ps. This clip contains korean subtitles, because this is for korean DOOM forum.
Re: I have a problem about my mod.
Oh, I forgot to attach the SNDSEQ & SNDINFO Code.
Here are my SNDSEQ & SNDINFO Code.
① My Custom SNDSEQ
② My Custom SNDINFO Code
Here are my SNDSEQ & SNDINFO Code.
① My Custom SNDSEQ
Code: Select all
:DoorOpenSlide01
play Door/DROPEN1
nostopcutoff
end
:DoorCloseSlide01
play Door/DRCLOSE1
nostopcutoff
end
:DoorOpenSlide02
play Door/DROPEN2
nostopcutoff
end
:DoorCloseSlide02
play Door/DRCLOSE2
nostopcutoff
end
:WallSlide01
DOOR 1
play Door/SWALL1
nostopcutoff
end
:WallSlide02
DOOR 2
play Door/SWALL2
nostopcutoff
end
[DoorSlideWolfen01
DOOR 3
0 DoorOpenSlide01
1 DoorCloseSlide01
]
[DoorSlideWolfen02
DOOR 4
0 DoorOpenSlide02
1 DoorCloseSlide02
]
:DoorOpenNormal
play doors/dr1_open
playrepeat doors/dr1_move
stopsound doors/dr1_stop
end
:DoorCloseNormal
play doors/dr1_clos
stopsound doors/dr1_stop
end
Code: Select all
//PLAYER ----------------------------------------------------------------------
$playersound player weasel *death WWDTHLO
$playersound player weasel *wimpydeath WWDTHLO
$playersound player weasel *crazydeath WWDTHHI
$playersound player weasel *xdeath dsslop
$playersound player weasel *gibbed WWDTHHI
$playersound player weasel *jump DSJUMP
$playeralias player weasel *pain100 Player/WEASELLOWPAIN
$playeralias player weasel *pain75 Player/WEASELMEDPAIN
$playeralias player weasel *pain50 Player/WEASELHIPAIN
$playeralias player weasel *pain25 Player/WEASELCRITPAIN
$playersound player weasel *usefail DSNOWAY
$playersound player weasel *weaponlaugh GETWEAP
$random Player/WEASELCRITPAIN { Player/PLPAIN11 Player/PLPAIN12 Player/PLPAIN13 Player/PLPAIN14 Player/PLPAIN15 Player/PLPAIN16 }
$random Player/WEASELHIPAIN { Player/PLPAIN21 Player/PLPAIN22 Player/PLPAIN23 Player/PLPAIN24 Player/PLPAIN25 Player/PLPAIN26 }
$random Player/WEASELMEDPAIN { Player/PLPAIN31 Player/PLPAIN32 Player/PLPAIN33 Player/PLPAIN34 Player/PLPAIN35 }
$random Player/WEASELLOWPAIN { Player/PLPAIN41 Player/PLPAIN42 Player/PLPAIN43 Player/PLPAIN44 }
Player/PLPAIN41 PLPAIN41
Player/PLPAIN42 PLPAIN42
Player/PLPAIN43 PLPAIN43
Player/PLPAIN44 PLPAIN44
Player/PLPAIN31 PLPAIN31
Player/PLPAIN32 PLPAIN32
Player/PLPAIN33 PLPAIN33
Player/PLPAIN34 PLPAIN34
Player/PLPAIN35 PLPAIN35
Player/PLPAIN21 PLPAIN21
Player/PLPAIN22 PLPAIN22
Player/PLPAIN23 PLPAIN23
Player/PLPAIN24 PLPAIN24
Player/PLPAIN25 PLPAIN25
Player/PLPAIN26 PLPAIN26
Player/PLPAIN11 PLPAIN11
Player/PLPAIN12 PLPAIN12
Player/PLPAIN13 PLPAIN13
Player/PLPAIN14 PLPAIN14
Player/PLPAIN15 PLPAIN15
Player/PLPAIN16 PLPAIN16
//Weapon - Knife ----------------------------------------------------------
Knife/DSKNIFE DSKNIFE
Knife/DSKNIFE2 DSKNIFE2
Knife/DSKNIFE3 DSKNIFE3
//Weapon - Luger -------------------------------------------------------------
Luger/LugrFire LugrFire
Luger/Lugrload lugrload
//Weapon - Colt1911 -------------------------------------------------------------
Colt1911/1911 1911
Colt1911/LOAD LOAD
Colt1911/SLIDE SLIDE
Colt1911/SNAP SNAP
//Weapon - Walter -------------------------------------------------------------
Walter/loadp38 loadp38
Walter/WALTFIR WALTFIR
//Weapon - Kar98k -------------------------------------------------------------
Kar98k/DSCLACK DSCLACK
Kar98k/DSINSERT DSINSERT
Kar98k/DSMAUS DSMAUS
Kar98k/DSMCLACK DSMCLACK
Kar98k/DSPOP DSPOP
//Weapon - Gew43 -------------------------------------------------------------
Gew43/loadg43 loadg43
Gew43/M1FIRE M1FIRE
//Weapon - Lee-Enfield SMLE ---------------------------------------------------
Enfield/EnflBack EnflBack
Enfield/EnflFire EnflFire
Enfield/EnflFwd EnflFwd
Enfield/EnflLoad EnflLoad
//Weapon - MP40 --------------------------------------------------------------
MP40/loadmp40 loadmp40
MP40/mp40fire mp40fire
//Weapon - STG44 -------------------------------------------------------------
Stg44/loadstg loadstg
Stg44/STGFire STGFire
//Weapon - Thompson ---------------------------------------------------------
Thompson/THOMFIRE THOMFIRE
Thompson/THOMLOAD THOMLOAD
//Weapon - Panzerschreck -----------------------------------------------------
Panzerschreck/PanzFire PanzFire
Panzerschreck/PanzFly PanzFly
Panzerschreck/panzexpl panzexpl
Panzerschreck/PanzLoad PanzLoad
//Weapon - Flamethrower -------------------------------------------------------
Flamethrower/FMTRFIRE FMTRFIRE
Falmethrower/FMTRHIT FMTRHIT
Flamethrower/FMTRFLAM FMTRFLAM
//Weapon - Venomgun ---------------------------------------------------------
$random Venomgun/Fire { Venomgun/m_gun1 Venomgun/m_gun2 Venomgun/m_gun3 }
Venomgun/m_gun1 m_gun1
Venomgun/m_gun2 m_gun2
Venomgun/m_gun3 m_gun3
Venomgun/chaingo chaingo
Venomgun/chainlp chainlp
Venomgun/chainstp chainstp
//Weapon - Stielhandgranate --------------------------------------------------------------
$random Grenade/throw { Grenade/Grenthr1 Grenade/Grenthr2 Grenade/Grenthr3 }
$random Grenade/bounce { Grenade/Grenbnc1 Grenade/Grenbnc2 Grenade/Grenbnc3 Grenade/Grenbnc4 }
$random Grenade/explode { Grenade/Grenexp1 Grenade/Grenexp2 Grenade/Grenexp3 Grenade/Grenexp4 }
Grenade/Grenthr1 Grenthr1
Grenade/Grenthr2 Grenthr2
Grenade/Grenthr3 Grenthr3
Grenade/Grenbnc1 Grenbnc1
Grenade/Grenbnc2 Grenbnc2
Grenade/Grenbnc3 Grenbnc3
Grenade/Grenbnc4 Grenbnc4
Grenade/Grenexp1 Grenexp1
Grenade/Grenexp2 Grenexp2
Grenade/Grenexp3 Grenexp3
Grenade/Grenexp4 Grenexp4
Grenade/grenpick grenpick
// Sound Effects ----------------------------------------------------------------
$random SFX/CRATDIE { SFX/CRATDIE1 SFX/CRATDIE2 SFX/CRATDIE3}
$random SFX/METAL { SFX/DSMETAL1 SFX/DSMETAL2 SFX/DSMETAL3 SFX/DSMETAL4 SFX/DSMETAL5 SFX/DSMETAL6 SFX/DSMETAL7 SFX/DSMETAL8 SFX/DSMETAL9 }
$random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
$random whiz { whiz1 whiz2 whiz3 }
$random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
$random SFX/Explosive { SFX/DSBAREX1 SFX/DSBAREX2 SFX/DSBAREX3 SFX/DSBAREX4 }
SFX/CRATDIE1 CRATDIE1
SFX/CRATDIE2 CRATDIE2
SFX/CRATDIE3 CRATDIE3
SFX/DSBAREX1 DSBAREX1
SFX/DSBAREX2 DSBAREX2
SFX/DSBAREX3 DSBAREX3
SFX/DSBAREX4 DSBAREX4
SFX/DSMETAL1 DSMETAL1
SFX/DSMETAL2 DSMETAL2
SFX/DSMETAL3 DSMETAL3
SFX/DSMETAL4 DSMETAL4
SFX/DSMETAL5 DSMETAL5
SFX/DSMETAL6 DSMETAL6
SFX/DSMETAL7 DSMETAL7
SFX/DSMETAL8 DSMETAL8
SFX/DSMETAL9 DSMETAL9
SFX/CRATPHYS CRATPHYS
SFX/DSSTONE DSSTONE
SFX/DSTHUMP DSTHUMP
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9
SFX/METCRSH1 METCRSH1
SFX/METCRSH2 METCRSH2
//ITEM
Item/GETKEY GETKEY
Item/GETART1 GETART1
Item/GETART2 GETART2
Item/GETARMO GETARMO
Item/GETHELM GETHELM
Item/GETMEDI GETMEDI
Item/GETWATER GETWATER
//Weapon - Nebelwerfer (Enemy) ------------------------------------------------
Nebelwerfer/DSNEBXPL DSNEBXPL
Nebelwerfer/DSNEBSHT DSNEBSHT
// Nazis ---------------------------------------------------------------
$random Soldier/Sight { Soldier/SDSIT01 Soldier/SDSIT02 Soldier/SDSIT03 Soldier/SDSIT04 Soldier/SDSIT05 Soldier/SDSIT06 }
$random Officier/Sight { Officier/OFSIT01 Officier/OFSIT02 Officier/OFSIT03 Officier/OFSIT04 Officier/OFSIT05 Officier/OFSIT06 }
$random EliteSoldier/Sight { EliteSoldier/ETSIT01 EliteSoldier/ETSIT02 EliteSoldier/ETSIT03 }
$random EliteSoldier/Death { EliteSoldier/ETDTH01 EliteSoldier/ETDTH02 EliteSoldier/ETDTH03 EliteSoldier/ETDTH04 EliteSoldier/ETDTH05 EliteSoldier/ETDTH06 EliteSoldier/ETDTH07 EliteSoldier/ETDTH08 EliteSoldier/ETDTH09 }
$random Thug/Sight { Thug/TGSIT01 Thug/TGSIT02 Thug/TGSIT03 Thug/TGSIT04 Thug/TGSIT05 }
$random Thug/Death { Thug/TGDIE01 Thug/TGDIE02 Thug/TGDIE03 Thug/TGDIE04 Thug/TGDIE05 Thug/TGDIE06 Thug/TGDIE07 Thug/TGDIE08 Thug/TGDIE09 Thug/TGDIE10 Thug/TGDIE11 }
$random Nazis/Pain { Pain/DSPAIN1 Pain/DSPAIN2 Pain/DSPAIN3 Pain/DSPAIN4 Pain/DSPAIN5 Pain/DSPAIN6 Pain/DSPAIN7 Pain/DSPAIN8 Pain/DSPAIN9 Pain/DSPAIN10 }
$random Nazis/Death { Death/WFDTH01 Death/WFDTH02 Death/WFDTH03 Death/WFDTH04 Death/WFDTH05 Death/WFDTH06 Death/WFDTH07 Death/WFDTH08 Death/WFDTH09 }
$random Nazis/BurnDeath { BurnDeath/burndth1 BurnDeath/burndth2 BurnDeath/burndth3 BurnDeath/burndth4 BurnDeath/burndth5 BurnDeath/burndth6 BurnDeath/burndth7 BurnDeath/burndth8 BurnDeath/burndth9 BurnDeath/burndtha BurnDeath/burndthb BurnDeath/burndthc }
$random Dog/Sight { Dog/DSDGSIT1 Dog/DSDGSIT2 Dog/DSDGSIT3 }
$random Dog/Active { Dog/DSDGACT1 Dog/DSDGACT2 }
$random Dog/Death { Dog/DSDGDIE1 Dog/DSDGDIE2 Dog/DSDGDIE3 }
$random MillitaryBat/Death { MillitaryBat/DSBATDT1 MillitaryBat/DSBATDT2 MillitaryBat/DSBATDT3 }
Soldier/SDSIT01 SDSIT01
Soldier/SDSIT02 SDSIT02
Soldier/SDSIT03 SDSIT03
Soldier/SDSIT04 SDSIT04
Soldier/SDSIT05 SDSIT05
Soldier/SDSIT06 SDSIT06
Officier/OFSIT01 OFSIT01
Officier/OFSIT02 OFSIT02
Officier/OFSIT03 OFSIT03
Officier/OFSIT04 OFSIT04
Officier/OFSIT05 OFSIT05
Officier/OFSIT06 OFSIT06
EliteSoldier/ETSIT01 ETSIT01
EliteSoldier/ETSIT02 ETSIT02
EliteSoldier/ETSIT03 ETSIT03
EliteSoldier/ETDTH01 ETDTH01
EliteSoldier/ETDTH02 ETDTH02
EliteSoldier/ETDTH03 ETDTH03
EliteSoldier/ETDTH04 ETDTH04
EliteSoldier/ETDTH05 ETDTH05
EliteSoldier/ETDTH06 ETDTH06
EliteSoldier/ETDTH07 ETDTH07
EliteSoldier/ETDTH08 ETDTH08
EliteSoldier/ETDTH09 ETDTH09
Thug/TGSIT01 TGSIT01
Thug/TGSIT02 TGSIT02
Thug/TGSIT03 TGSIT03
Thug/TGSIT04 TGSIT04
Thug/TGSIT05 TGSIT05
Thug/TGDIE01 TGDIE01
Thug/TGDIE02 TGDIE02
Thug/TGDIE03 TGDIE03
Thug/TGDIE04 TGDIE04
Thug/TGDIE05 TGDIE05
Thug/TGDIE06 TGDIE06
Thug/TGDIE07 TGDIE07
Thug/TGDIE08 TGDIE08
Thug/TGDIE09 TGDIE09
Thug/TGDIE10 TGDIE10
Thug/TGDIE11 TGDIE11
Pain/DSPAIN1 DSPAIN1
Pain/DSPAIN2 DSPAIN2
Pain/DSPAIN3 DSPAIN3
Pain/DSPAIN4 DSPAIN4
Pain/DSPAIN5 DSPAIN5
Pain/DSPAIN6 DSPAIN6
Pain/DSPAIN7 DSPAIN7
Pain/DSPAIN8 DSPAIN8
Pain/DSPAIN9 DSPAIN9
Pain/DSPAIN10 DSPAIN10
Death/WFDTH01 WFDTH01
Death/WFDTH02 WFDTH02
Death/WFDTH03 WFDTH03
Death/WFDTH04 WFDTH04
Death/WFDTH05 WFDTH05
Death/WFDTH06 WFDTH06
Death/WFDTH07 WFDTH07
Death/WFDTH08 WFDTH08
Death/WFDTH09 WFDTH09
BurnDeath/burndth1 burndth1
BurnDeath/burndth2 burndth2
BurnDeath/burndth3 burndth3
BurnDeath/burndth4 burndth4
BurnDeath/burndth5 burndth5
BurnDeath/burndth6 burndth6
BurnDeath/burndth7 burndth7
BurnDeath/burndth8 burndth8
BurnDeath/burndth9 burndth9
BurnDeath/burndtha burndtha
BurnDeath/burndthb burndthb
BurnDeath/burndthc burndthc
Dog/DSDGSIT1 DSDGSIT1
Dog/DSDGSIT2 DSDGSIT2
Dog/DSDGSIT3 DSDGSIT3
Dog/DSDGACT1 DSDGACT1
Dog/DSDGACT2 DSDGACT2
Dog/DSDGDIE1 DSDGDIE1
Dog/DSDGDIE2 DSDGDIE2
Dog/DSDGDIE3 DSDGDIE3
Dog/DSDOGATK DSDOGATK
Dog/DSDGPAI DSDGPAI
MillitaryBat/DSBATDT1 DSBATDT1
MillitaryBat/DSBATDT2 DSBATDT2
MillitaryBat/DSBATDT3 DSBATDT3
MillitaryBat/DSBATSIT DSBATSIT
MillitaryBat/DSBATPAI DSBATPAI
Machinary/ATVSIT ATVSIT
Machinary/ATVMOVE ATVMOVE
Machinary/TKDTH TKDTH
Machinary/TKSSIT TKSSIT
Machinary/TKWLK TKWLK
Machinary/DSFIRXPL DSFIRXPL
Machinary/DSPLASMA DSPLASMA
Machinary/ANDDTH ANDDTH
Machinary/ANDSIT ANDSIT
Machinary/ANDWALK ANDWALK
Machinary/RBEHDTH RBEHDTH
Machinary/RBEHSIT RBEHSIT
//Boss -----------------------------------------------------------------------
$random Boss/Pain { BOSS/BOSPAIN1 BOSS/BOSPAIN2 BOSS/BOSPAIN3 BOSS/BOSPAIN4 }
$random Heinkel/Death { Heinkel/HENKDTH1 Heinkel/HENKDTH2 }
$random WB/Sight { WB/WBRSIT1 WB/WBRSIT2 WB/WBRSIT3 WB/WBRSIT4 WB/WBRSIT5 }
$random Yager/Sight { Yager/YGERSIT1 Yager/YGERSIT2 Yager/YGERSIT3 Yager/YGERSIT4 Yager/YGERSIT5 }
$random Colonel/Sight { Colonel/COLSIT1 Colonel/COLSIT2 Colonel/COLSIT3 Colonel/COLSIT4 Colonel/COLSIT5 }
$random Colonel/Death { Colonel/COLDTH1 Colonel/COLDTH2 }
$random Major/Sight { Major/MAJRSIT1 Major/MAJRSIT2 Major/MAJRSIT3 Major/MAJRSIT4 Major/MAJRSIT5 }
$random Major/Death { Major/MAJRDTH1 Major/MAJRDTH2 Major/MAJRDTH3 Major/MAJRDTH4 }
BOSS/PAIN1 BOSPAIN1
BOSS/PAIN2 BOSPAIN2
BOSS/PAIN3 BOSPAIN3
BOSS/PAIN4 BOSPAIN4
Heinkel/HENKDTH1 HENKDTH1
Heinkel/HENKDTH2 HENKDTH2
Heinkel/HENKSIT HENKSIT
WB/WBRSIT1 WBRSIT1
WB/WBRSIT2 WBRSIT2
WB/WBRSIT3 WBRSIT3
WB/WBRSIT4 WBRSIT4
WB/WBRSIT5 WBRSIT5
WB/WBRDTH WBRDTH
Yager/YGERSIT1 YGERSIT1
Yager/YGERSIT2 YGERSIT2
Yager/YGERSIT3 YGERSIT3
Yager/YGERSIT4 YGERSIT4
Yager/YGERSIT5 YGERSIT5
Colonel/COLSIT1 COLSIT1
Colonel/COLSIT2 COLSIT2
Colonel/COLSIT3 COLSIT3
Colonel/COLSIT4 COLSIT4
Colonel/COLSIT5 COLSIT5
Colonel/COLDTH1 COLDTH1
Colonel/COLDTH2 COLDTH2
Major/MAJRSIT1 MAJRSIT1
Major/MAJRSIT2 MAJRSIT2
Major/MAJRSIT3 MAJRSIT3
Major/MAJRSIT4 MAJRSIT4
Major/MAJRSIT5 MAJRSIT5
Major/MAJRDTH1 MAJRDTH1
Major/MAJRDTH2 MAJRDTH2
Major/MAJRDTH3 MAJRDTH3
Major/MAJRDTH4 MAJRDTH4
//Cultist -----------------------------------------------------------------------
$random Cultist/Active { Cultist/DSCULTV1 Cultist/DSCULTV2 Cultist/DSCULTV3 Cultist/DSCULTV4 }
$random Cultist/Sight { Cultist/DSCULTS1 Cultist/DSCULTS2 Cultist/DSCULTS3 Cultist/DSCULTS4 Cultist/DSCULTS5 Cultist/DSCULTS6 }
$random Cultist/Death { Cultist/DSCULTD1 Cultist/DSCULTD2 Cultist/DSCULTD3 }
$random Cultist/Pain { Cultist/DSCULTP1 Cultist/DSCULTP2 }
Cultist/DSCULTD1 DSCULTD1
Cultist/DSCULTD2 DSCULTD2
Cultist/DSCULTD3 DSCULTD3
Cultist/DSCULTS1 DSCULTS1
Cultist/DSCULTS2 DSCULTS2
Cultist/DSCULTS3 DSCULTS3
Cultist/DSCULTS4 DSCULTS4
Cultist/DSCULTS5 DSCULTS5
Cultist/DSCULTS6 DSCULTS6
Cultist/DSCULTV1 DSCULTV1
Cultist/DSCULTV2 DSCULTV2
Cultist/DSCULTV3 DSCULTV3
Cultist/DSCULTV4 DSCULTV4
Cultist/DSCULTP1 DSCULTP1
Cultist/DSCULTP2 DSCULTP2
// Roach ----------------------------------------------------------------------
$random Roach/Active { Roach/ROACACT1 Roach/ROACACT2 }
$random Roach/Pain { Roach/ROACPAI1 Roach/ROACPAI2 }
$random Roach/Sight { Roach/ROACSIG1 Roach/ROACSIG2 Roach/ROACSIG3 }
Roach/ROACACT1 ROACACT1
Roach/ROACACT2 ROACACT2
Roach/ROACPAI1 ROACPAI1
Roach/ROACPAI2 ROACPAI2
Roach/ROACSIG1 ROACSIG1
Roach/ROACSIG2 ROACSIG2
Roach/ROACSIG3 ROACSIG3
Roach/ROACFIRE ROACFIRE
Roach/ROACHIT ROACHIT
Roach/ROACDEAT ROACDEAT
// Blod Skull -------------------------------------------------------------------
BloodSkull/BSKULSEE BSKULSEE
BloodSkull/BSKULPIN BSKULPIN
BloodSkull/BSKULEXP BSKULEXP
BloodSkull/BLDSPIT BLDSPIT
BloodSkull/BSDIMPAC BSDIMPAC
// Imp Warlord -----------------------------------------------------------------
$RANDOM implord/macehit { implord/macehit1 implord/macehit2 }
implord/macehit1 macehit1
implord/macehit2 macehit2
implord/maceswing maceswng
implord/shieldshot shldshot
implord/shieldshothit shldhit
implord/familiarspawn fspawn
$RANDOM batfam/idle { batfam/idle1 batfam/idle2 }
batfam/idle1 batidle1
batfam/idle2 batidle2
batfam/pain batpain
batfam/death batdie
batfam/crash batcrash
dragonfam/see dfsee
dragonfam/pain dfpain
dragonfam/death dfdie
dragonfam/idle dfidle
dragonfam/attack dfattack
// Death Knight -----------------------------------------------------------------
DeathKnight/DSDKNHIT DSDKNHIT
DeathKnight/DSDKNSIT DSDKNSIT
DeathKnight/DSDKNPAI DSDKNPAI
DeathKnight/DSDKNDTH DSDKNDTH
DeathKnight/DSDKNACT DSDKNACT
DeathKnight/DSDKNSWG DSDKNSWG
DeathKnight/DSDKNDRT DSDKNDRT
DeathKnight/DSFIREX2 DSFIREX2
DeathKnight/DSDKNMSL DSDKNMSL
DeathKnight/DSBOOM1 DSBOOM1
DeathKnight/DSBOLTFI DSBOLTFI
DeathKnight/DSFIREX4 DSFIREX4
DeathKnight/DSSCORCH DSSCORCH
//Shadow ---------------------------------------------------------------------
$random Shadow/Active { Shadow/SHDACT1 Shadow/SHDACT2 }
$random Shadow/Pain { Shadow/SHDPAIN1 Shadow/SHDPAIN2 }
Shadow/SHDACT1 SHDACT1
Shadow/SHDACT2 SHDACT2
Shadow/SHDATTAK SHDATTAK
Shadow/SHDDEATH SHDDEATH
Shadow/SHDPAIN1 SHDPAIN1
Shadow/SHDPAIN2 SHDPAIN2
//Night Shade ------------------------------------------------------------------
$random NightShade/Sight { NightShade/DSNSHSI1 NightShade/DSNSHSI2 }
NightShade/DSNSHSI1 DSNSHSI1
NightShade/DSNSHSI2 DSNSHSI2
NightShade/DSNSHACT DSNSHACT
NightShade/DSNSHPAI DSNSHPAI
NightShade/DSNSHDTH DSNSHDTH
NightShade/DSNSHATK DSNSHATK
NightShade/DSNSHEXP DSNSHEXP
//Demon Wizard ----------------------------------------------------------------
DemonWizard/DWIZDSIT DWIZDSIT
DemonWizard/DWIZDACT DWIZDACT
DemonWizard/DWIZDPIN DWIZDPIN
DemonWizard/DWIZDDTH DWIZDDTH
DemonWizard/DWPRJFIR DWPRJFIR
DemonWizard/DWPRJXPL DWPRJXPL
//Skeleton ---------------------------------------------------------------------
$random skelsit { raiseske sklsrs1 sklsrs2 }
raiseske raiseske
sklsrs1 sklsrs1
sklsrs2 sklsrs2
$random skelpai { gethit1 gethit2 gethit3 gethit4 gethit5 gethit6 gethit7 }
gethit1 gethit1
gethit2 gethit2
gethit3 gethit3
gethit4 gethit4
gethit5 gethit5
gethit6 gethit6
gethit7 gethit7
$random skelatt { attack1 attack2 attack3 attack4 attack5 attack6 }
attack1 attack1
attack2 attack2
attack3 attack3
attack4 attack4
attack5 attack5
attack6 attack6
$random skeldth { death1 death2 death3 death4 death5 sklsrd1 sklsrd2 }
death1 death1
death2 death2
death3 death3
death4 death4
death5 death5
sklsrd1 sklsrd1
sklsrd2 sklsrd2
$random swordhit { sword1 sword2 sword3 sword4 sword5 sword6 }
sword1 sword1
sword2 sword2
sword3 sword3
sword4 sword4
sword5 sword5
sword6 sword6
//Lord Of Heresy ---------------------------------------------------------------
LordOfHeresy/DSLOHSIT DSLOHSIT
LordOfHeresy/DSLOHACT DSLOHACT
LordOfHeresy/DSLOHDTH DSLOHDTH
//MISCELLCIOUS ----------------------------------------------------------------
Item/GETWEAP GETWEAP
Item/GETITEM GETITEM
Item/AMMOBOX AMMOBOX
//Menu -----------------------------------------------------------------------
menu/activate menuopen // Activate a new menu
menu/backup menucls // Backup to previous menu
menu/prompt menuopen // Activate a prompt "menu"
menu/cursor menumove // Move cursor up/down
menu/change menuslid // Select new value for option
menu/invalid menuslid // Menu not available
menu/dismiss menupick // Dismiss a prompt message
menu/choose menupick // Choose a menu item
menu/clear menucls // Close top menu
//Door ------------------------------------------------------------------------
Door/DROPEN1 DROPEN1
Door/DROPEN2 DROPEN2
Door/DRCLOSE1 DRCLOSE1
Door/DRCLOSE2 DRCLOSE2
Door/SWALL1 SWALL1
Door/SWALL2 SWALL2
- Jekyll Grim Payne
- Global Moderator
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Re: I have a problem about my mod.
Umm, could you clarify what result exactly you are looking for? You don't want to hear the switch sound or what?
Last edited by Jekyll Grim Payne on Mon Nov 16, 2015 5:43 am, edited 1 time in total.
Re: I have a problem about my mod.
Code: Select all
:DoorOpenNormal
play doors/dr1_open
playrepeat doors/dr1_move
stopsound doors/dr1_stop
end