I have a problem about my mod.

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regidia89
Posts: 5
Joined: Sat Nov 07, 2015 9:15 pm

I have a problem about my mod.

Post by regidia89 »



I have a big problem when I created the new SNDSEQ file for my own DOOM2 Mod.
When I push the 'use' button in front of the door, the door opening sound and the pushing switch sound are mixed up.
I tried to search the solution in Google to solve this bug, but I couldn't. So, I upload this clip.

ps. This clip contains korean subtitles, because this is for korean DOOM forum.
regidia89
Posts: 5
Joined: Sat Nov 07, 2015 9:15 pm

Re: I have a problem about my mod.

Post by regidia89 »

Oh, I forgot to attach the SNDSEQ & SNDINFO Code.
Here are my SNDSEQ & SNDINFO Code.

① My Custom SNDSEQ

Code: Select all

:DoorOpenSlide01
   play Door/DROPEN1
   nostopcutoff
end

:DoorCloseSlide01
    play Door/DRCLOSE1
	nostopcutoff
end

:DoorOpenSlide02
   play Door/DROPEN2
   nostopcutoff
end

:DoorCloseSlide02
   play Door/DRCLOSE2
   nostopcutoff
end

:WallSlide01
   DOOR 1
   play Door/SWALL1
   nostopcutoff
end

:WallSlide02
   DOOR 2
   play Door/SWALL2
   nostopcutoff
end

[DoorSlideWolfen01
  DOOR 3
  0 DoorOpenSlide01
  1 DoorCloseSlide01
]

[DoorSlideWolfen02
  DOOR 4
  0 DoorOpenSlide02
  1 DoorCloseSlide02
]

:DoorOpenNormal
	play		doors/dr1_open
	playrepeat	doors/dr1_move
	stopsound	doors/dr1_stop
end

:DoorCloseNormal
	play		doors/dr1_clos
	stopsound	doors/dr1_stop
end
② My Custom SNDINFO Code

Code: Select all

//PLAYER ----------------------------------------------------------------------
$playersound player weasel *death WWDTHLO
$playersound player weasel *wimpydeath WWDTHLO
$playersound player weasel *crazydeath WWDTHHI
$playersound player weasel *xdeath dsslop
$playersound player weasel *gibbed WWDTHHI
$playersound player weasel *jump DSJUMP
$playeralias player weasel *pain100 Player/WEASELLOWPAIN
$playeralias player weasel *pain75 Player/WEASELMEDPAIN
$playeralias player weasel *pain50 Player/WEASELHIPAIN
$playeralias player weasel *pain25 Player/WEASELCRITPAIN
$playersound player weasel *usefail DSNOWAY
$playersound player weasel *weaponlaugh GETWEAP
$random Player/WEASELCRITPAIN { Player/PLPAIN11 Player/PLPAIN12 Player/PLPAIN13 Player/PLPAIN14 Player/PLPAIN15 Player/PLPAIN16 }
$random Player/WEASELHIPAIN { Player/PLPAIN21 Player/PLPAIN22 Player/PLPAIN23 Player/PLPAIN24 Player/PLPAIN25 Player/PLPAIN26 }
$random Player/WEASELMEDPAIN { Player/PLPAIN31 Player/PLPAIN32 Player/PLPAIN33 Player/PLPAIN34 Player/PLPAIN35 }
$random Player/WEASELLOWPAIN { Player/PLPAIN41 Player/PLPAIN42 Player/PLPAIN43 Player/PLPAIN44 }
Player/PLPAIN41		PLPAIN41 
Player/PLPAIN42 		PLPAIN42
Player/PLPAIN43 		PLPAIN43
Player/PLPAIN44		PLPAIN44
Player/PLPAIN31		PLPAIN31
Player/PLPAIN32		PLPAIN32
Player/PLPAIN33		PLPAIN33
Player/PLPAIN34		PLPAIN34
Player/PLPAIN35		PLPAIN35
Player/PLPAIN21		PLPAIN21
Player/PLPAIN22		PLPAIN22
Player/PLPAIN23		PLPAIN23
Player/PLPAIN24		PLPAIN24
Player/PLPAIN25		PLPAIN25
Player/PLPAIN26		PLPAIN26
Player/PLPAIN11		PLPAIN11
Player/PLPAIN12		PLPAIN12
Player/PLPAIN13		PLPAIN13
Player/PLPAIN14		PLPAIN14
Player/PLPAIN15		PLPAIN15
Player/PLPAIN16		PLPAIN16

//Weapon - Knife ----------------------------------------------------------
Knife/DSKNIFE		DSKNIFE
Knife/DSKNIFE2	DSKNIFE2
Knife/DSKNIFE3	DSKNIFE3

//Weapon - Luger -------------------------------------------------------------
Luger/LugrFire		LugrFire
Luger/Lugrload	lugrload

//Weapon - Colt1911 -------------------------------------------------------------
Colt1911/1911			1911
Colt1911/LOAD		LOAD
Colt1911/SLIDE			SLIDE
Colt1911/SNAP			SNAP

//Weapon - Walter -------------------------------------------------------------
Walter/loadp38	loadp38
Walter/WALTFIR	WALTFIR

//Weapon - Kar98k -------------------------------------------------------------
Kar98k/DSCLACK		DSCLACK
Kar98k/DSINSERT	DSINSERT
Kar98k/DSMAUS		DSMAUS
Kar98k/DSMCLACK	DSMCLACK
Kar98k/DSPOP			DSPOP

//Weapon - Gew43 -------------------------------------------------------------
Gew43/loadg43		loadg43
Gew43/M1FIRE			M1FIRE

//Weapon - Lee-Enfield SMLE ---------------------------------------------------
Enfield/EnflBack		EnflBack
Enfield/EnflFire			EnflFire
Enfield/EnflFwd		EnflFwd
Enfield/EnflLoad		EnflLoad

//Weapon - MP40 --------------------------------------------------------------
MP40/loadmp40		loadmp40
MP40/mp40fire			mp40fire

//Weapon - STG44 -------------------------------------------------------------
Stg44/loadstg		loadstg
Stg44/STGFire		STGFire

//Weapon - Thompson ---------------------------------------------------------
Thompson/THOMFIRE		THOMFIRE
Thompson/THOMLOAD	THOMLOAD

//Weapon - Panzerschreck -----------------------------------------------------
Panzerschreck/PanzFire			PanzFire
Panzerschreck/PanzFly			PanzFly
Panzerschreck/panzexpl		panzexpl
Panzerschreck/PanzLoad		PanzLoad

//Weapon - Flamethrower -------------------------------------------------------
Flamethrower/FMTRFIRE			FMTRFIRE
Falmethrower/FMTRHIT			FMTRHIT
Flamethrower/FMTRFLAM		FMTRFLAM

//Weapon - Venomgun ---------------------------------------------------------
$random Venomgun/Fire { Venomgun/m_gun1 Venomgun/m_gun2 Venomgun/m_gun3 }
Venomgun/m_gun1					m_gun1
Venomgun/m_gun2					m_gun2
Venomgun/m_gun3					m_gun3
Venomgun/chaingo					chaingo
Venomgun/chainlp					chainlp
Venomgun/chainstp				chainstp

//Weapon - Stielhandgranate --------------------------------------------------------------
$random Grenade/throw { Grenade/Grenthr1 Grenade/Grenthr2 Grenade/Grenthr3 }
$random Grenade/bounce { Grenade/Grenbnc1 Grenade/Grenbnc2 Grenade/Grenbnc3 Grenade/Grenbnc4 }
$random Grenade/explode { Grenade/Grenexp1 Grenade/Grenexp2 Grenade/Grenexp3 Grenade/Grenexp4 }
Grenade/Grenthr1         Grenthr1
Grenade/Grenthr2         Grenthr2
Grenade/Grenthr3         Grenthr3
Grenade/Grenbnc1       Grenbnc1
Grenade/Grenbnc2       Grenbnc2
Grenade/Grenbnc3       Grenbnc3
Grenade/Grenbnc4       Grenbnc4
Grenade/Grenexp1       Grenexp1
Grenade/Grenexp2       Grenexp2
Grenade/Grenexp3       Grenexp3
Grenade/Grenexp4       Grenexp4
Grenade/grenpick         grenpick

// Sound Effects ----------------------------------------------------------------
$random SFX/CRATDIE { SFX/CRATDIE1 SFX/CRATDIE2 SFX/CRATDIE3}
$random SFX/METAL { SFX/DSMETAL1 SFX/DSMETAL2 SFX/DSMETAL3 SFX/DSMETAL4 SFX/DSMETAL5 SFX/DSMETAL6 SFX/DSMETAL7 SFX/DSMETAL8 SFX/DSMETAL9 }
$random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
$random whiz { whiz1 whiz2 whiz3 }
$random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
$random SFX/Explosive { SFX/DSBAREX1 SFX/DSBAREX2 SFX/DSBAREX3 SFX/DSBAREX4 }
SFX/CRATDIE1     CRATDIE1
SFX/CRATDIE2     CRATDIE2
SFX/CRATDIE3     CRATDIE3
SFX/DSBAREX1	DSBAREX1
SFX/DSBAREX2	DSBAREX2
SFX/DSBAREX3	DSBAREX3
SFX/DSBAREX4	DSBAREX4
SFX/DSMETAL1    DSMETAL1
SFX/DSMETAL2    DSMETAL2
SFX/DSMETAL3    DSMETAL3
SFX/DSMETAL4    DSMETAL4
SFX/DSMETAL5    DSMETAL5
SFX/DSMETAL6    DSMETAL6
SFX/DSMETAL7    DSMETAL7
SFX/DSMETAL8    DSMETAL8
SFX/DSMETAL9    DSMETAL9
SFX/CRATPHYS	CRATPHYS
SFX/DSSTONE		DSSTONE
SFX/DSTHUMP	DSTHUMP
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9
SFX/METCRSH1	METCRSH1
SFX/METCRSH2	METCRSH2

//ITEM
Item/GETKEY		GETKEY
Item/GETART1		GETART1
Item/GETART2		GETART2
Item/GETARMO	GETARMO
Item/GETHELM		GETHELM
Item/GETMEDI		GETMEDI
Item/GETWATER	GETWATER

//Weapon - Nebelwerfer (Enemy) ------------------------------------------------
Nebelwerfer/DSNEBXPL	DSNEBXPL
Nebelwerfer/DSNEBSHT	DSNEBSHT

// Nazis ---------------------------------------------------------------
$random Soldier/Sight { Soldier/SDSIT01 Soldier/SDSIT02 Soldier/SDSIT03 Soldier/SDSIT04 Soldier/SDSIT05 Soldier/SDSIT06 }
$random Officier/Sight { Officier/OFSIT01 Officier/OFSIT02 Officier/OFSIT03 Officier/OFSIT04 Officier/OFSIT05 Officier/OFSIT06 }
$random EliteSoldier/Sight { EliteSoldier/ETSIT01 EliteSoldier/ETSIT02 EliteSoldier/ETSIT03 }
$random EliteSoldier/Death { EliteSoldier/ETDTH01 EliteSoldier/ETDTH02 EliteSoldier/ETDTH03 EliteSoldier/ETDTH04 EliteSoldier/ETDTH05 EliteSoldier/ETDTH06 EliteSoldier/ETDTH07 EliteSoldier/ETDTH08 EliteSoldier/ETDTH09 }
$random Thug/Sight { Thug/TGSIT01 Thug/TGSIT02 Thug/TGSIT03 Thug/TGSIT04 Thug/TGSIT05 }
$random Thug/Death { Thug/TGDIE01 Thug/TGDIE02 Thug/TGDIE03 Thug/TGDIE04 Thug/TGDIE05 Thug/TGDIE06 Thug/TGDIE07 Thug/TGDIE08 Thug/TGDIE09 Thug/TGDIE10 Thug/TGDIE11 }
$random Nazis/Pain { Pain/DSPAIN1 Pain/DSPAIN2 Pain/DSPAIN3 Pain/DSPAIN4 Pain/DSPAIN5 Pain/DSPAIN6 Pain/DSPAIN7 Pain/DSPAIN8 Pain/DSPAIN9 Pain/DSPAIN10 }
$random Nazis/Death { Death/WFDTH01 Death/WFDTH02 Death/WFDTH03 Death/WFDTH04 Death/WFDTH05 Death/WFDTH06 Death/WFDTH07 Death/WFDTH08 Death/WFDTH09 }
$random Nazis/BurnDeath { BurnDeath/burndth1 BurnDeath/burndth2 BurnDeath/burndth3 BurnDeath/burndth4 BurnDeath/burndth5 BurnDeath/burndth6 BurnDeath/burndth7 BurnDeath/burndth8 BurnDeath/burndth9 BurnDeath/burndtha BurnDeath/burndthb BurnDeath/burndthc }
$random Dog/Sight { Dog/DSDGSIT1 Dog/DSDGSIT2 Dog/DSDGSIT3 }
$random Dog/Active { Dog/DSDGACT1 Dog/DSDGACT2 }
$random Dog/Death { Dog/DSDGDIE1 Dog/DSDGDIE2 Dog/DSDGDIE3 }
$random MillitaryBat/Death { MillitaryBat/DSBATDT1 MillitaryBat/DSBATDT2 MillitaryBat/DSBATDT3 }
Soldier/SDSIT01			SDSIT01
Soldier/SDSIT02			SDSIT02
Soldier/SDSIT03			SDSIT03
Soldier/SDSIT04			SDSIT04
Soldier/SDSIT05			SDSIT05
Soldier/SDSIT06			SDSIT06
Officier/OFSIT01			OFSIT01
Officier/OFSIT02			OFSIT02
Officier/OFSIT03			OFSIT03
Officier/OFSIT04			OFSIT04
Officier/OFSIT05			OFSIT05
Officier/OFSIT06			OFSIT06
EliteSoldier/ETSIT01		ETSIT01
EliteSoldier/ETSIT02		ETSIT02
EliteSoldier/ETSIT03		ETSIT03
EliteSoldier/ETDTH01	ETDTH01
EliteSoldier/ETDTH02	ETDTH02
EliteSoldier/ETDTH03	ETDTH03
EliteSoldier/ETDTH04	ETDTH04
EliteSoldier/ETDTH05	ETDTH05
EliteSoldier/ETDTH06	ETDTH06
EliteSoldier/ETDTH07	ETDTH07
EliteSoldier/ETDTH08	ETDTH08
EliteSoldier/ETDTH09	ETDTH09
Thug/TGSIT01				TGSIT01
Thug/TGSIT02				TGSIT02
Thug/TGSIT03				TGSIT03
Thug/TGSIT04				TGSIT04
Thug/TGSIT05				TGSIT05
Thug/TGDIE01				TGDIE01
Thug/TGDIE02				TGDIE02
Thug/TGDIE03				TGDIE03
Thug/TGDIE04				TGDIE04
Thug/TGDIE05				TGDIE05
Thug/TGDIE06				TGDIE06
Thug/TGDIE07				TGDIE07
Thug/TGDIE08				TGDIE08
Thug/TGDIE09				TGDIE09
Thug/TGDIE10				TGDIE10
Thug/TGDIE11				TGDIE11
Pain/DSPAIN1				DSPAIN1
Pain/DSPAIN2				DSPAIN2
Pain/DSPAIN3				DSPAIN3
Pain/DSPAIN4				DSPAIN4
Pain/DSPAIN5				DSPAIN5
Pain/DSPAIN6				DSPAIN6
Pain/DSPAIN7				DSPAIN7
Pain/DSPAIN8				DSPAIN8
Pain/DSPAIN9				DSPAIN9
Pain/DSPAIN10			DSPAIN10
Death/WFDTH01			WFDTH01
Death/WFDTH02			WFDTH02
Death/WFDTH03			WFDTH03
Death/WFDTH04			WFDTH04
Death/WFDTH05			WFDTH05
Death/WFDTH06			WFDTH06
Death/WFDTH07			WFDTH07
Death/WFDTH08			WFDTH08
Death/WFDTH09			WFDTH09
BurnDeath/burndth1	burndth1
BurnDeath/burndth2	burndth2
BurnDeath/burndth3	burndth3
BurnDeath/burndth4	burndth4
BurnDeath/burndth5	burndth5
BurnDeath/burndth6	burndth6
BurnDeath/burndth7	burndth7
BurnDeath/burndth8	burndth8
BurnDeath/burndth9	burndth9
BurnDeath/burndtha	burndtha
BurnDeath/burndthb	burndthb
BurnDeath/burndthc	burndthc
Dog/DSDGSIT1			DSDGSIT1
Dog/DSDGSIT2			DSDGSIT2
Dog/DSDGSIT3			DSDGSIT3
Dog/DSDGACT1			DSDGACT1
Dog/DSDGACT2			DSDGACT2
Dog/DSDGDIE1			DSDGDIE1
Dog/DSDGDIE2			DSDGDIE2
Dog/DSDGDIE3			DSDGDIE3
Dog/DSDOGATK			DSDOGATK
Dog/DSDGPAI				DSDGPAI
MillitaryBat/DSBATDT1	DSBATDT1
MillitaryBat/DSBATDT2	DSBATDT2
MillitaryBat/DSBATDT3	DSBATDT3
MillitaryBat/DSBATSIT	DSBATSIT
MillitaryBat/DSBATPAI	DSBATPAI
Machinary/ATVSIT		ATVSIT
Machinary/ATVMOVE	ATVMOVE
Machinary/TKDTH		TKDTH
Machinary/TKSSIT		TKSSIT
Machinary/TKWLK		TKWLK
Machinary/DSFIRXPL	DSFIRXPL
Machinary/DSPLASMA DSPLASMA
Machinary/ANDDTH		ANDDTH
Machinary/ANDSIT		ANDSIT
Machinary/ANDWALK   ANDWALK
Machinary/RBEHDTH   RBEHDTH
Machinary/RBEHSIT     RBEHSIT

//Boss -----------------------------------------------------------------------
$random Boss/Pain { BOSS/BOSPAIN1 BOSS/BOSPAIN2 BOSS/BOSPAIN3 BOSS/BOSPAIN4 }
$random Heinkel/Death { Heinkel/HENKDTH1 Heinkel/HENKDTH2 }
$random WB/Sight	{ WB/WBRSIT1 WB/WBRSIT2 WB/WBRSIT3 WB/WBRSIT4 WB/WBRSIT5 }
$random Yager/Sight { Yager/YGERSIT1 Yager/YGERSIT2 Yager/YGERSIT3 Yager/YGERSIT4 Yager/YGERSIT5 }
$random Colonel/Sight { Colonel/COLSIT1 Colonel/COLSIT2 Colonel/COLSIT3 Colonel/COLSIT4 Colonel/COLSIT5 }
$random Colonel/Death { Colonel/COLDTH1 Colonel/COLDTH2 }
$random Major/Sight { Major/MAJRSIT1 Major/MAJRSIT2 Major/MAJRSIT3 Major/MAJRSIT4 Major/MAJRSIT5 }
$random Major/Death { Major/MAJRDTH1 Major/MAJRDTH2 Major/MAJRDTH3 Major/MAJRDTH4 }
BOSS/PAIN1				BOSPAIN1
BOSS/PAIN2				BOSPAIN2
BOSS/PAIN3				BOSPAIN3
BOSS/PAIN4				BOSPAIN4
Heinkel/HENKDTH1		HENKDTH1
Heinkel/HENKDTH2		HENKDTH2
Heinkel/HENKSIT			HENKSIT
WB/WBRSIT1				WBRSIT1
WB/WBRSIT2				WBRSIT2
WB/WBRSIT3				WBRSIT3
WB/WBRSIT4				WBRSIT4
WB/WBRSIT5				WBRSIT5
WB/WBRDTH				WBRDTH
Yager/YGERSIT1			YGERSIT1
Yager/YGERSIT2			YGERSIT2
Yager/YGERSIT3			YGERSIT3
Yager/YGERSIT4			YGERSIT4
Yager/YGERSIT5			YGERSIT5
Colonel/COLSIT1			COLSIT1
Colonel/COLSIT2			COLSIT2
Colonel/COLSIT3			COLSIT3
Colonel/COLSIT4			COLSIT4
Colonel/COLSIT5			COLSIT5
Colonel/COLDTH1		COLDTH1
Colonel/COLDTH2		COLDTH2
Major/MAJRSIT1			MAJRSIT1
Major/MAJRSIT2			MAJRSIT2
Major/MAJRSIT3			MAJRSIT3
Major/MAJRSIT4			MAJRSIT4
Major/MAJRSIT5			MAJRSIT5
Major/MAJRDTH1			MAJRDTH1
Major/MAJRDTH2			MAJRDTH2
Major/MAJRDTH3			MAJRDTH3
Major/MAJRDTH4			MAJRDTH4

//Cultist -----------------------------------------------------------------------
$random Cultist/Active { Cultist/DSCULTV1 Cultist/DSCULTV2 Cultist/DSCULTV3 Cultist/DSCULTV4 }
$random Cultist/Sight { Cultist/DSCULTS1 Cultist/DSCULTS2 Cultist/DSCULTS3 Cultist/DSCULTS4 Cultist/DSCULTS5 Cultist/DSCULTS6 }
$random Cultist/Death { Cultist/DSCULTD1 Cultist/DSCULTD2 Cultist/DSCULTD3 }
$random Cultist/Pain { Cultist/DSCULTP1 Cultist/DSCULTP2 }
Cultist/DSCULTD1		DSCULTD1
Cultist/DSCULTD2		DSCULTD2
Cultist/DSCULTD3		DSCULTD3
Cultist/DSCULTS1		DSCULTS1
Cultist/DSCULTS2		DSCULTS2
Cultist/DSCULTS3		DSCULTS3
Cultist/DSCULTS4		DSCULTS4
Cultist/DSCULTS5		DSCULTS5
Cultist/DSCULTS6		DSCULTS6
Cultist/DSCULTV1			DSCULTV1
Cultist/DSCULTV2			DSCULTV2
Cultist/DSCULTV3			DSCULTV3
Cultist/DSCULTV4			DSCULTV4
Cultist/DSCULTP1		DSCULTP1
Cultist/DSCULTP2		DSCULTP2

// Roach ----------------------------------------------------------------------
$random Roach/Active { Roach/ROACACT1 Roach/ROACACT2 }
$random Roach/Pain { Roach/ROACPAI1 Roach/ROACPAI2 }
$random Roach/Sight { Roach/ROACSIG1 Roach/ROACSIG2 Roach/ROACSIG3 }
Roach/ROACACT1		ROACACT1
Roach/ROACACT2		ROACACT2
Roach/ROACPAI1		ROACPAI1
Roach/ROACPAI2		ROACPAI2
Roach/ROACSIG1		ROACSIG1
Roach/ROACSIG2		ROACSIG2
Roach/ROACSIG3		ROACSIG3
Roach/ROACFIRE		ROACFIRE
Roach/ROACHIT			ROACHIT
Roach/ROACDEAT		ROACDEAT

// Blod Skull -------------------------------------------------------------------
BloodSkull/BSKULSEE	BSKULSEE
BloodSkull/BSKULPIN	BSKULPIN
BloodSkull/BSKULEXP	BSKULEXP
BloodSkull/BLDSPIT		BLDSPIT
BloodSkull/BSDIMPAC	BSDIMPAC

// Imp Warlord -----------------------------------------------------------------
$RANDOM implord/macehit { implord/macehit1 implord/macehit2 }
implord/macehit1 macehit1
implord/macehit2 macehit2

implord/maceswing maceswng
implord/shieldshot shldshot

implord/shieldshothit shldhit

implord/familiarspawn fspawn


$RANDOM batfam/idle { batfam/idle1 batfam/idle2 }
batfam/idle1 batidle1
batfam/idle2 batidle2

batfam/pain batpain
batfam/death batdie
batfam/crash batcrash
dragonfam/see dfsee
dragonfam/pain dfpain
dragonfam/death dfdie
dragonfam/idle dfidle
dragonfam/attack dfattack

// Death Knight -----------------------------------------------------------------
DeathKnight/DSDKNHIT		DSDKNHIT
DeathKnight/DSDKNSIT		DSDKNSIT
DeathKnight/DSDKNPAI		DSDKNPAI
DeathKnight/DSDKNDTH		DSDKNDTH
DeathKnight/DSDKNACT		DSDKNACT
DeathKnight/DSDKNSWG		DSDKNSWG
DeathKnight/DSDKNDRT		DSDKNDRT
DeathKnight/DSFIREX2			DSFIREX2
DeathKnight/DSDKNMSL		DSDKNMSL
DeathKnight/DSBOOM1		DSBOOM1
DeathKnight/DSBOLTFI		DSBOLTFI
DeathKnight/DSFIREX4			DSFIREX4
DeathKnight/DSSCORCH		DSSCORCH

//Shadow ---------------------------------------------------------------------
$random Shadow/Active { Shadow/SHDACT1 Shadow/SHDACT2 }
$random Shadow/Pain { Shadow/SHDPAIN1 Shadow/SHDPAIN2 }
Shadow/SHDACT1		SHDACT1
Shadow/SHDACT2		SHDACT2
Shadow/SHDATTAK		SHDATTAK
Shadow/SHDDEATH	SHDDEATH
Shadow/SHDPAIN1		SHDPAIN1
Shadow/SHDPAIN2		SHDPAIN2

//Night Shade ------------------------------------------------------------------
$random NightShade/Sight { NightShade/DSNSHSI1 NightShade/DSNSHSI2 }
NightShade/DSNSHSI1		DSNSHSI1
NightShade/DSNSHSI2		DSNSHSI2
NightShade/DSNSHACT		DSNSHACT
NightShade/DSNSHPAI		DSNSHPAI
NightShade/DSNSHDTH		DSNSHDTH
NightShade/DSNSHATK		DSNSHATK
NightShade/DSNSHEXP		DSNSHEXP

//Demon Wizard ----------------------------------------------------------------
DemonWizard/DWIZDSIT		DWIZDSIT
DemonWizard/DWIZDACT	DWIZDACT
DemonWizard/DWIZDPIN		DWIZDPIN
DemonWizard/DWIZDDTH	DWIZDDTH
DemonWizard/DWPRJFIR		DWPRJFIR
DemonWizard/DWPRJXPL	DWPRJXPL

//Skeleton ---------------------------------------------------------------------
$random skelsit { raiseske sklsrs1 sklsrs2 }
raiseske	raiseske
sklsrs1		sklsrs1
sklsrs2		sklsrs2
$random skelpai { gethit1 gethit2 gethit3 gethit4 gethit5 gethit6 gethit7 }
gethit1 	gethit1 
gethit2		gethit2
gethit3 	gethit3
gethit4 	gethit4
gethit5 	gethit5
gethit6		gethit6
gethit7		gethit7
$random skelatt { attack1 attack2 attack3 attack4 attack5 attack6 }
attack1		attack1
attack2		attack2
attack3		attack3
attack4		attack4
attack5		attack5
attack6		attack6
$random skeldth { death1 death2 death3 death4 death5 sklsrd1 sklsrd2 }
death1 		death1
death2		death2
death3		death3
death4		death4
death5		death5
sklsrd1		sklsrd1
sklsrd2		sklsrd2
$random swordhit { sword1 sword2 sword3 sword4 sword5 sword6 }
sword1		sword1
sword2		sword2
sword3		sword3
sword4		sword4
sword5		sword5
sword6		sword6

//Lord Of Heresy ---------------------------------------------------------------
LordOfHeresy/DSLOHSIT			DSLOHSIT
LordOfHeresy/DSLOHACT		DSLOHACT
LordOfHeresy/DSLOHDTH		DSLOHDTH

//MISCELLCIOUS ----------------------------------------------------------------
Item/GETWEAP    GETWEAP
Item/GETITEM		GETITEM
Item/AMMOBOX	AMMOBOX

//Menu -----------------------------------------------------------------------

menu/activate		menuopen	// Activate a new menu
menu/backup			menucls 	// Backup to previous menu
menu/prompt			menuopen	// Activate a prompt "menu"
menu/cursor			menumove	// Move cursor up/down
menu/change			menuslid	// Select new value for option
menu/invalid		menuslid	// Menu not available
menu/dismiss		menupick	// Dismiss a prompt message
menu/choose			menupick	// Choose a menu item
menu/clear			menucls 	// Close top menu

//Door ------------------------------------------------------------------------
Door/DROPEN1	DROPEN1
Door/DROPEN2	DROPEN2
Door/DRCLOSE1	DRCLOSE1
Door/DRCLOSE2	DRCLOSE2
Door/SWALL1		SWALL1
Door/SWALL2		SWALL2
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Jekyll Grim Payne
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Re: I have a problem about my mod.

Post by Jekyll Grim Payne »

Umm, could you clarify what result exactly you are looking for? You don't want to hear the switch sound or what?
Last edited by Jekyll Grim Payne on Mon Nov 16, 2015 5:43 am, edited 1 time in total.
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cocka
Posts: 1520
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Location: Hungary

Re: I have a problem about my mod.

Post by cocka »

Code: Select all

:DoorOpenNormal
   play      doors/dr1_open
   playrepeat   doors/dr1_move
   stopsound   doors/dr1_stop
end
This is suspicious. It would help a lot if you provide a test/demo wad containing the voices with SNDINFO and SNDSEQ.
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