Original Style Fullscreen HUD for ZDoom & Zandronum

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FennelFetish
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by FennelFetish »

But the support team wad? Why this? Is it really not possible code to one pk3 and have to clientside only? This seems be a bit dumb have 2 seperate wads. One even server side. :o
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DTDsphere
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by DTDsphere »

FennelFetish wrote:But the support team wad? Why this? Is it really not possible code to one pk3 and have to clientside only? This seems be a bit dumb have 2 seperate wads. One even server side. :o
That's how it is. There's no way for me to check what team you're on without ACS, and ACS can not run in the skins folder.

If Zandronum ever gets this. Then I wouldn't have to do the workaround.
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doony
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by doony »

this hud is awesome, I just loved
good job !
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DTDsphere
Posts: 133
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by DTDsphere »

Alt version I made that stops the bar from being spread out across your screen like an idiot designed it. The Doom HUD is meant to be one solid bar, why would HEALTH and ARMOR be on opposite sides of the screen?????

http://www.mediafire.com/download/ugdjg ... s_HUDx.pk3
(Doesn't work on Zandronum)
Spoiler:
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AL-97
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by AL-97 »

That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in (based on Hexereticdoom's HXRTC HUD). I hope you don't mind :)
Spoiler:
https://drive.google.com/open?id=0B1595 ... 21zaUFaNDg

And a version with time counter:
Spoiler:
https://drive.google.com/open?id=0B1595 ... nNqdXVDX2s
Last edited by AL-97 on Tue Dec 13, 2016 6:03 pm, edited 1 time in total.
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DTDsphere
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by DTDsphere »

AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)
Thanks, added to "Peters Sexy HUD".
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Hexereticdoom
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by Hexereticdoom »

AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)
Spoiler:
https://drive.google.com/open?id=0B1595 ... 21zaUFaNDg

And a version with time counter:
Spoiler:
https://drive.google.com/open?id=0B1595 ... nNqdXVDX2s
Hmmm, nice KIS+T counter...

Where I have seen it before? :shucks: :P
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AL-97
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by AL-97 »

Hmmm, nice KIS+T counter...

Where I have seen it before?
Yes, you're right. Sorry about not mentioning that. This is my first post here and I'm still learning the ropes :)
Edited my previous post with a proper credit. Sorry again :)
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DTDsphere
Posts: 133
Joined: Wed Jun 16, 2010 1:19 pm

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

Post by DTDsphere »

Hexereticdoom wrote:
AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)
Spoiler:
https://drive.google.com/open?id=0B1595 ... 21zaUFaNDg

And a version with time counter:
Spoiler:
https://drive.google.com/open?id=0B1595 ... nNqdXVDX2s
Hmmm, nice KIS+T counter...

Where I have seen it before? :shucks: :P
Eh, I'll edit the credits in the SBARINFO.
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