if it is, then maybe some appropriate info in the weapon description page should be added? just a lil something to tell you that the gun is an ammo-sink, not just that it's a mounted gun that you can carry.wildweasel wrote:Likely intentional, because it is a hideously powerful gun!Viscra Maelstrom wrote:the Super Machinegun seems to consume twice as many bullets when you're reloading the gun, making it a bit of a ammo sink.
a lot of pistols in this mod seems to clog up slot 2, which makes it a bit of a pain for the Scout to handle. the examples i can think about right now are all the plasma pistols (except for Plasma Marksman and Nuclear Plasma Pistol, which are in the more sensible slot 6) and the Unknown Herald. maybe move the Baron Blaster to slot 6 too, but that gun is so rare to find anyway. moving the plasma pistols to slot 6 and Herald to 5 would probably make selecting weapons a lot less painfully for a Scout (i've actually dropped certain pistols in this mod so that slot 2 wouldn't be clogged up by excess weapons.)
i also found a Nuclear Backpack, which claimed to always recharge my nuclear weaponry, but it didn't seem to work for my HP Nuclear Plasma Rifle at all. maybe it's already been fixed/aware of, and i didn't have any other nuclear weapons to test it with, but still.